Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1ab1c30e394acad5ca79cdae47d608eeb8b50d2a
OpenRA/OpenRA.Game/Map
History
abcdefg30 e4e1878a4b Remove an used TerrainTemplateInfo constructor
2020-10-02 12:09:42 +02:00
..
ActorInitializer.cs
Use out var syntax
2020-08-19 18:11:07 +01:00
ActorReference.cs
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
CellLayer.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
CellLayerBase.cs
Create CellLayerBase
2020-06-19 18:31:51 +02:00
CellRegion.cs
Refactor classes to structs
2020-08-19 11:54:29 +02:00
Map.cs
Fix incorrect ramp fill in Map.Resize.
2020-08-16 14:17:45 +02:00
MapCache.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
MapCoordsRegion.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
MapGrid.cs
Account for ramps in terrain height calculations.
2020-05-28 09:41:55 -05:00
MapPlayers.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
MapPreview.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
PlayerReference.cs
Make the default player color configurable in mod.yaml
2020-04-09 22:32:05 +02:00
ProjectedCellLayer.cs
Removed unused imports.
2020-07-28 18:22:51 +02:00
ProjectedCellRegion.cs
Refactor classes to structs
2020-08-19 11:54:29 +02:00
TileReference.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
TileSet.cs
Remove an used TerrainTemplateInfo constructor
2020-10-02 12:09:42 +02:00
Powered by Gitea Version: 1.25.1 Page: 158ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API