Files
OpenRA/OpenRA.Mods.Common/Lint/CheckInteractable.cs
2023-05-19 17:25:03 +02:00

70 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
class CheckInteractable : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules, modData);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules, modData);
}
void Run(Action<string> emitError, Ruleset rules, ModData modData)
{
// As the map has not been created we need to get MapGrid info directly from manifest.
var grid = modData.Manifest.Get<MapGrid>();
foreach (var actorInfo in rules.Actors)
{
// Catch TypeDictionary errors.
try
{
var interactable = actorInfo.Value.TraitInfoOrDefault<InteractableInfo>();
if (interactable == null)
continue;
if (HasInvalidBounds(interactable.Bounds, grid.TileSize, grid.TileScale))
emitError($"{nameof(interactable.Bounds)} of actor `{actorInfo.Key}` are empty or negative.");
if (HasInvalidBounds(interactable.DecorationBounds, grid.TileSize, grid.TileScale))
emitError($"{nameof(interactable.DecorationBounds)} of actor `{actorInfo.Key}` are empty or negative.");
}
catch (InvalidOperationException e)
{
emitError($"{e.Message} (Actor type `{actorInfo.Key}`).");
}
}
}
static bool HasInvalidBounds(WDist[] bounds, Size tileSize, int tileScale)
{
if (bounds == null)
return false;
if (bounds.Length != 2 && bounds.Length != 4)
return true;
var size = new int2(bounds[0].Length * tileSize.Width / tileScale, bounds[1].Length * tileSize.Height / tileScale);
return size.X <= 0 || size.Y <= 0;
}
}
}