Files
OpenRA/OpenRA.Mods.Common/Lint/CheckOwners.cs
2023-05-19 17:25:03 +02:00

51 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Lint
{
public class CheckOwners : ILintMapPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
{
var playerNames = new MapPlayers(map.PlayerDefinitions).Players.Values
.Select(p => p.Name)
.ToHashSet();
// Check for actors that require specific owners.
var actorsWithRequiredOwner = map.Rules.Actors
.Where(a => a.Value.HasTraitInfo<RequiresSpecificOwnersInfo>())
.ToDictionary(a => a.Key, a => a.Value.TraitInfo<RequiresSpecificOwnersInfo>());
foreach (var kv in map.ActorDefinitions)
{
var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
var ownerInit = actorReference.GetOrDefault<OwnerInit>();
if (ownerInit == null)
emitError($"Actor `{kv.Key}` is not owned by any player.");
else
{
var ownerName = ownerInit.InternalName;
if (!playerNames.Contains(ownerName))
emitError($"Actor `{kv.Key}` is owned by unknown player `{ownerName}`.");
if (actorsWithRequiredOwner.TryGetValue(kv.Value.Value, out var info))
if (!info.ValidOwnerNames.Contains(ownerName))
emitError($"Actor `{kv.Key}` owner `{ownerName}` is not one of ValidOwnerNames: {info.ValidOwnerNames.JoinWith(", ")}");
}
}
}
}
}