Files
OpenRA/mods/d2k/weapons/largeguns.yaml
Pavel Penev a2dbd5e013 Changed weapons in D2k to use the new PerCellIncrement inaccuracy
Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00

113 lines
2.0 KiB
YAML

^Cannon:
ReloadDelay: 50
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Image: 120mm
Warhead@1Dam: SpreadDamage
Damage: 2700
Spread: 512
Falloff: 100, 0
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 540
110mm_Gun:
Inherits: ^Cannon
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 2900
Warhead@2Concrete: DamagesConcrete
Damage: 2900
80mm_A:
Inherits: ^Cannon
80mm_H:
Inherits: ^Cannon
ReloadDelay: 55
80mm_O:
Inherits: ^Cannon
ReloadDelay: 45
DevBullet:
Inherits: ^Cannon
ReloadDelay: 75
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 281
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Damage: 6500
Versus:
none: 50
wall: 100
building: 75
wood: 60
heavy: 100
invulnerable: 0
cy: 40
harvester: 100
Warhead@2Concrete: DamagesConcrete
Damage: 3250
Warhead@3Eff: CreateEffect
Explosions: shockwave
ImpactSounds: EXPLMD1.WAV
155mm:
Inherits: ^Cannon
ReloadDelay: 80
Range: 5c512
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 192
Blockable: false
Shadow: true
LaunchAngle: 62
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Damage: 4500
Spread: 1c0
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Concrete: DamagesConcrete
Damage: 5625
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV