Files
OpenRA/OpenRA.Mods.Common/Warheads/LeaveSmudgeWarhead.cs
2021-05-08 22:20:59 +02:00

74 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
public class LeaveSmudgeWarhead : Warhead
{
[Desc("Size of the area. A smudge will be created in each tile.", "Provide 2 values for a ring effect (outer/inner).")]
public readonly int[] Size = { 0, 0 };
[Desc("Type of smudge to apply to terrain.")]
public readonly HashSet<string> SmudgeType = new HashSet<string>();
[Desc("Percentual chance the smudge is created.")]
public readonly int Chance = 100;
public override void DoImpact(in Target target, WarheadArgs args)
{
if (target.Type == TargetType.Invalid)
return;
var firedBy = args.SourceActor;
var world = firedBy.World;
if (Chance < world.LocalRandom.Next(100))
return;
var pos = target.CenterPosition;
var dat = world.Map.DistanceAboveTerrain(pos);
if (dat > AirThreshold)
return;
var targetTile = world.Map.CellContaining(pos);
var smudgeLayers = world.WorldActor.TraitsImplementing<SmudgeLayer>().ToDictionary(x => x.Info.Type);
var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
// Draw the smudges:
foreach (var sc in allCells)
{
var smudgeType = world.Map.GetTerrainInfo(sc).AcceptsSmudgeType.FirstOrDefault(SmudgeType.Contains);
if (smudgeType == null)
continue;
var cellActors = world.ActorMap.GetActorsAt(sc);
if (cellActors.Any(a => !IsValidAgainst(a, firedBy)))
continue;
if (!smudgeLayers.TryGetValue(smudgeType, out var smudgeLayer))
throw new NotImplementedException($"Unknown smudge type `{smudgeType}`");
smudgeLayer.AddSmudge(sc);
}
}
}
}