Files
OpenRA/OpenRa.Game/TerrainCosts.cs
2009-11-06 18:12:18 +13:00

57 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.IO;
using OpenRa.Game.Graphics;
namespace OpenRa.Game
{
enum UnitMovementType : byte
{
Foot = 0,
Track = 1,
Wheel = 2,
Float = 3,
}
enum TerrainMovementType : byte
{
Clear = 0,
Water = 1,
Road = 2,
Rock = 3,
//Tree = 4,
River = 5,
Rough = 6,
Wall = 7,
Beach = 8,
Ore = 9,
}
static class TerrainCosts
{
static double[][] costs = Util.MakeArray<double[]>( 4,
a => Util.MakeArray<double>( 10, b => double.PositiveInfinity ));
static TerrainCosts()
{
for( int i = 0 ; i < 10 ; i++ )
{
if( i == 4 ) continue;
var section = Rules.AllRules.GetSection( ( (TerrainMovementType)i ).ToString() );
for( int j = 0 ; j < 4 ; j++ )
{
string val = section.GetValue( ( (UnitMovementType)j ).ToString(), "0%" );
costs[ j ][ i ] = 100.0 / double.Parse( val.Substring( 0, val.Length - 1 ) );
}
}
}
public static double Cost( UnitMovementType unitMovementType, int r )
{
return costs[ (byte)unitMovementType ][ r ];
}
}
}