Files
OpenRA/OpenRa.Game/Traits/Activities/DeliverOre.cs
2009-11-03 19:24:28 +13:00

35 lines
740 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class DeliverOre : Activity
{
public Activity NextActivity { get; set; }
bool isDone;
public void Tick(Actor self, Mobile mobile)
{
if (isDone)
{
mobile.InternalSetActivity(NextActivity);
/* todo: return to the ore patch */
return;
}
var renderUnit = self.traits.WithInterface<RenderUnit>().First();
if (renderUnit.anim.CurrentSequence.Name != "empty")
renderUnit.PlayCustomAnimation(self, "empty",
() => isDone = true);
}
public void Cancel(Actor self, Mobile mobile)
{
mobile.InternalSetActivity(null);
}
}
}