Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/MusicControllerLogic.cs

71 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
public class MusicControllerLogic : ChromeLogic
{
MusicPlaylist musicPlaylist;
[ObjectCreator.UseCtor]
public MusicControllerLogic(Widget widget, World world, WorldRenderer worldRenderer)
{
musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();
var keyhandler = widget.Get<LogicKeyListenerWidget>("MUSICCONTROLLER_KEYHANDLER");
keyhandler.OnKeyPress = e =>
{
if (e.Event == KeyInputEvent.Down)
{
var key = Hotkey.FromKeyInput(e);
if (key == Game.Settings.Keys.NextTrack)
musicPlaylist.Play(musicPlaylist.GetNextSong());
else if (key == Game.Settings.Keys.PreviousTrack)
musicPlaylist.Play(musicPlaylist.GetPrevSong());
else if (key == Game.Settings.Keys.StopMusic)
StopMusic();
else if (key == Game.Settings.Keys.PauseMusic)
PauseOrResumeMusic();
}
return false;
};
}
void PauseOrResumeMusic()
{
if (Game.Sound.MusicPlaying)
Game.Sound.PauseMusic();
else if (Game.Sound.CurrentMusic != null)
Game.Sound.PlayMusic();
else
{
musicPlaylist.Play(musicPlaylist.GetNextSong());
}
}
void StopMusic()
{
if (!musicPlaylist.CurrentSongIsBackground)
musicPlaylist.Stop();
else
musicPlaylist.Play(musicPlaylist.GetNextSong());
}
}
}