Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1b69ff017d4472ec94e04b989adba5a7fa1ba18d
OpenRA/OpenRA.Mods.Common/Projectiles
History
Eduardo Cáceres 79f321cb44 .Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
..
AreaBeam.cs
Updated copyright years.
2021-06-29 18:33:21 -05:00
Bullet.cs
Suffix projectile shadow palettes with player name if IsPlayerPalette = true.
2022-02-06 19:18:59 +01:00
GravityBomb.cs
Suffix projectile shadow palettes with player name if IsPlayerPalette = true.
2022-02-06 19:18:59 +01:00
InstantHit.cs
Made all projectile and warhead fields readonly
2022-04-26 22:37:12 +02:00
LaserZap.cs
Updated copyright years.
2021-06-29 18:33:21 -05:00
Missile.cs
Remove unused parameters.
2022-04-01 23:30:26 +02:00
NukeLaunch.cs
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
Railgun.cs
Updated copyright years.
2021-06-29 18:33:21 -05:00
Powered by Gitea Version: 1.25.1 Page: 278ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API