Files
OpenRA/OpenRA.Game/Graphics/SpriteLoader.cs
Pavel Penev 1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00

80 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public interface ISpriteLoader
{
bool TryParseSprite(Stream s, out ISpriteFrame[] frames);
}
public interface ISpriteFrame
{
Size Size { get; }
Size FrameSize { get; }
float2 Offset { get; }
byte[] Data { get; }
bool DisableExportPadding { get; }
}
public class SpriteCache
{
public readonly SheetBuilder SheetBuilder;
readonly Cache<string, Sprite[]> sprites;
public SpriteCache(ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
{
SheetBuilder = sheetBuilder;
sprites = new Cache<string, Sprite[]>(filename => SpriteLoader.GetSprites(filename, loaders, sheetBuilder));
}
public Sprite[] this[string filename] { get { return sprites[filename]; } }
}
public class FrameCache
{
readonly Cache<string, ISpriteFrame[]> frames;
public FrameCache(ISpriteLoader[] loaders)
{
frames = new Cache<string, ISpriteFrame[]>(filename => SpriteLoader.GetFrames(filename, loaders));
}
public ISpriteFrame[] this[string filename] { get { return frames[filename]; } }
}
public static class SpriteLoader
{
public static Sprite[] GetSprites(string filename, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
{
return GetFrames(filename, loaders).Select(a => sheetBuilder.Add(a)).ToArray();
}
public static ISpriteFrame[] GetFrames(string filename, ISpriteLoader[] loaders)
{
using (var stream = Game.ModData.ModFiles.Open(filename))
{
ISpriteFrame[] frames;
foreach (var loader in loaders)
if (loader.TryParseSprite(stream, out frames))
return frames;
throw new InvalidDataException(filename + " is not a valid sprite file");
}
}
}
}