Add a ModFiles field on ModData and move all access to the file system to go through that.
170 lines
4.4 KiB
C#
170 lines
4.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using ICSharpCode.SharpZipLib;
|
|
using ICSharpCode.SharpZipLib.Zip;
|
|
|
|
namespace OpenRA.Mods.Common
|
|
{
|
|
public static class InstallUtils
|
|
{
|
|
static IEnumerable<ZipEntry> GetEntries(this ZipInputStream z)
|
|
{
|
|
for (;;)
|
|
{
|
|
var e = z.GetNextEntry();
|
|
if (e != null) yield return e; else break;
|
|
}
|
|
}
|
|
|
|
public static string GetMountedDisk(Func<string, bool> isValidDisk)
|
|
{
|
|
var volumes = DriveInfo.GetDrives()
|
|
.Where(v => v.DriveType == DriveType.CDRom && v.IsReady)
|
|
.Select(v => v.RootDirectory.FullName);
|
|
|
|
return volumes.FirstOrDefault(isValidDisk);
|
|
}
|
|
|
|
// TODO: The package should be mounted into its own context to avoid name collisions with installed files
|
|
public static bool ExtractFromPackage(string srcPath, string package, string annotation, Dictionary<string, string[]> filesByDirectory,
|
|
string destPath, bool overwrite, Action<string> onProgress, Action<string> onError)
|
|
{
|
|
if (!Directory.Exists(destPath))
|
|
Directory.CreateDirectory(destPath);
|
|
|
|
Log.Write("debug", "Mounting {0}".F(srcPath));
|
|
Game.ModData.ModFiles.Mount(srcPath);
|
|
Log.Write("debug", "Mounting {0}".F(package));
|
|
Game.ModData.ModFiles.Mount(package, annotation);
|
|
|
|
foreach (var directory in filesByDirectory)
|
|
{
|
|
var targetDir = directory.Key;
|
|
|
|
foreach (var file in directory.Value)
|
|
{
|
|
var containingDir = Path.Combine(destPath, targetDir);
|
|
var dest = Path.Combine(containingDir, file.ToLowerInvariant());
|
|
if (File.Exists(dest))
|
|
{
|
|
if (overwrite)
|
|
File.Delete(dest);
|
|
else
|
|
{
|
|
Log.Write("debug", "Skipping {0}".F(dest));
|
|
continue;
|
|
}
|
|
}
|
|
|
|
Directory.CreateDirectory(containingDir);
|
|
|
|
using (var sourceStream = Game.ModData.ModFiles.Open(file))
|
|
using (var destStream = File.Create(dest))
|
|
{
|
|
Log.Write("debug", "Extracting {0} to {1}".F(file, dest));
|
|
onProgress("Extracting " + file);
|
|
destStream.Write(sourceStream.ReadAllBytes());
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static bool CopyFiles(string srcPath, Dictionary<string, string[]> files, string destPath,
|
|
bool overwrite, Action<string> onProgress, Action<string> onError)
|
|
{
|
|
foreach (var folder in files)
|
|
{
|
|
var targetDir = folder.Key;
|
|
|
|
foreach (var file in folder.Value)
|
|
{
|
|
var sourcePath = Path.Combine(srcPath, file);
|
|
if (!File.Exists(sourcePath))
|
|
{
|
|
onError("Cannot find " + file);
|
|
return false;
|
|
}
|
|
|
|
var destFile = Path.GetFileName(file);
|
|
var containingDir = Path.Combine(destPath, targetDir);
|
|
var dest = Path.Combine(containingDir, destFile.ToLowerInvariant());
|
|
if (File.Exists(dest) && !overwrite)
|
|
{
|
|
Log.Write("debug", "Skipping {0}".F(dest));
|
|
continue;
|
|
}
|
|
|
|
Directory.CreateDirectory(containingDir);
|
|
|
|
onProgress("Copying " + destFile);
|
|
Log.Write("debug", "Copy {0} to {1}".F(sourcePath, dest));
|
|
File.Copy(sourcePath, dest, true);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static bool ExtractZip(string zipFile, string dest, Action<string> onProgress, Action<string> onError)
|
|
{
|
|
if (!File.Exists(zipFile))
|
|
{
|
|
onError("Invalid path: " + zipFile);
|
|
return false;
|
|
}
|
|
|
|
var extracted = new List<string>();
|
|
try
|
|
{
|
|
using (var stream = File.OpenRead(zipFile))
|
|
using (var z = new ZipInputStream(stream))
|
|
z.ExtractZip(dest, extracted, s => onProgress("Extracting " + s));
|
|
}
|
|
catch (SharpZipBaseException)
|
|
{
|
|
foreach (var f in extracted)
|
|
File.Delete(f);
|
|
|
|
onError("Invalid archive");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// TODO: this belongs in FileSystem/ZipFile
|
|
static void ExtractZip(this ZipInputStream z, string destPath, List<string> extracted, Action<string> onProgress)
|
|
{
|
|
foreach (var entry in z.GetEntries())
|
|
{
|
|
if (!entry.IsFile) continue;
|
|
|
|
onProgress(entry.Name);
|
|
|
|
Directory.CreateDirectory(Path.Combine(destPath, Path.GetDirectoryName(entry.Name)));
|
|
var path = Path.Combine(destPath, entry.Name);
|
|
extracted.Add(path);
|
|
|
|
using (var f = File.Create(path))
|
|
z.CopyTo(f);
|
|
}
|
|
|
|
z.Close();
|
|
}
|
|
}
|
|
}
|