Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/MultiplayerLogic.cs

664 lines
21 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using BeaconLib;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class MultiplayerLogic : ChromeLogic
{
static readonly Action DoNothing = () => { };
enum PanelType { Browser, DirectConnect, CreateServer }
PanelType panel = PanelType.Browser;
readonly Color incompatibleVersionColor;
readonly Color incompatibleProtectedGameColor;
readonly Color protectedGameColor;
readonly Color incompatibleWaitingGameColor;
readonly Color waitingGameColor;
readonly Color incompatibleGameStartedColor;
readonly Color gameStartedColor;
readonly Color incompatibleGameColor;
readonly ModData modData;
readonly WebServices services;
readonly Probe lanGameProbe;
GameServer currentServer;
MapPreview currentMap;
ScrollItemWidget serverTemplate;
ScrollItemWidget headerTemplate;
Action onStart;
Action onExit;
enum SearchStatus { Fetching, Failed, NoGames, Hidden }
SearchStatus searchStatus = SearchStatus.Fetching;
Download currentQuery;
Widget serverList;
IEnumerable<BeaconLocation> lanGameLocations;
public string ProgressLabelText()
{
switch (searchStatus)
{
case SearchStatus.Failed: return "Failed to query server list.";
case SearchStatus.NoGames: return "No games found. Try changing filters.";
default: return "";
}
}
[ObjectCreator.UseCtor]
public MultiplayerLogic(Widget widget, ModData modData, Action onStart, Action onExit, string directConnectHost, int directConnectPort)
{
this.modData = modData;
this.onStart = onStart;
this.onExit = onExit;
services = modData.Manifest.Get<WebServices>();
incompatibleVersionColor = ChromeMetrics.Get<Color>("IncompatibleVersionColor");
incompatibleGameColor = ChromeMetrics.Get<Color>("IncompatibleGameColor");
incompatibleProtectedGameColor = ChromeMetrics.Get<Color>("IncompatibleProtectedGameColor");
protectedGameColor = ChromeMetrics.Get<Color>("ProtectedGameColor");
waitingGameColor = ChromeMetrics.Get<Color>("WaitingGameColor");
incompatibleWaitingGameColor = ChromeMetrics.Get<Color>("IncompatibleWaitingGameColor");
gameStartedColor = ChromeMetrics.Get<Color>("GameStartedColor");
incompatibleGameStartedColor = ChromeMetrics.Get<Color>("IncompatibleGameStartedColor");
LoadBrowserPanel(widget);
LoadDirectConnectPanel(widget);
LoadCreateServerPanel(widget);
// Filter and refresh buttons act on the browser panel,
// but remain visible (disabled) on the other panels
var refreshButton = widget.Get<ButtonWidget>("REFRESH_BUTTON");
refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching || panel != PanelType.Browser;
var filtersButton = widget.Get<DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON");
filtersButton.IsDisabled = () => searchStatus == SearchStatus.Fetching || panel != PanelType.Browser;
var browserTab = widget.Get<ButtonWidget>("BROWSER_TAB");
browserTab.IsHighlighted = () => panel == PanelType.Browser;
browserTab.OnClick = () => panel = PanelType.Browser;
var directConnectTab = widget.Get<ButtonWidget>("DIRECTCONNECT_TAB");
directConnectTab.IsHighlighted = () => panel == PanelType.DirectConnect;
directConnectTab.OnClick = () => panel = PanelType.DirectConnect;
var createServerTab = widget.Get<ButtonWidget>("CREATE_TAB");
createServerTab.IsHighlighted = () => panel == PanelType.CreateServer;
createServerTab.OnClick = () => panel = PanelType.CreateServer;
widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
Game.LoadWidget(null, "GLOBALCHAT_PANEL", widget.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
lanGameLocations = new List<BeaconLocation>();
try
{
lanGameProbe = new Probe("OpenRALANGame");
lanGameProbe.BeaconsUpdated += locations => lanGameLocations = locations;
lanGameProbe.Start();
}
catch (Exception ex)
{
Log.Write("debug", "BeaconLib.Probe: " + ex.Message);
}
RefreshServerList();
if (directConnectHost != null)
{
// The connection window must be opened at the end of the tick for the widget hierarchy to
// work out, but we also want to prevent the server browser from flashing visible for one tick.
widget.Visible = false;
Game.RunAfterTick(() =>
{
ConnectionLogic.Connect(directConnectHost, directConnectPort, "", OpenLobby, DoNothing);
widget.Visible = true;
});
}
}
void LoadBrowserPanel(Widget widget)
{
var browserPanel = Game.LoadWidget(null, "MULTIPLAYER_BROWSER_PANEL", widget.Get("TOP_PANELS_ROOT"), new WidgetArgs());
browserPanel.IsVisible = () => panel == PanelType.Browser;
serverList = browserPanel.Get<ScrollPanelWidget>("SERVER_LIST");
headerTemplate = serverList.Get<ScrollItemWidget>("HEADER_TEMPLATE");
serverTemplate = serverList.Get<ScrollItemWidget>("SERVER_TEMPLATE");
var join = widget.Get<ButtonWidget>("JOIN_BUTTON");
join.IsDisabled = () => currentServer == null || !currentServer.IsJoinable;
join.OnClick = () => Join(currentServer);
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = widget.Get<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
var gs = Game.Settings.Game;
Action<MPGameFilters> toggleFilterFlag = f =>
{
gs.MPGameFilters ^= f;
Game.Settings.Save();
RefreshServerList();
};
var filtersPanel = Ui.LoadWidget("MULTIPLAYER_FILTER_PANEL", null, new WidgetArgs());
var showWaitingCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
if (showWaitingCheckbox != null)
{
showWaitingCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Waiting);
showWaitingCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Waiting);
}
var showEmptyCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("EMPTY");
if (showEmptyCheckbox != null)
{
showEmptyCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Empty);
showEmptyCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Empty);
}
var showAlreadyStartedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
if (showAlreadyStartedCheckbox != null)
{
showAlreadyStartedCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Started);
showAlreadyStartedCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Started);
}
var showProtectedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("PASSWORD_PROTECTED");
if (showProtectedCheckbox != null)
{
showProtectedCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Protected);
showProtectedCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Protected);
}
var showIncompatibleCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
if (showIncompatibleCheckbox != null)
{
showIncompatibleCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Incompatible);
showIncompatibleCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Incompatible);
}
var filtersButton = widget.GetOrNull<DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON");
if (filtersButton != null)
{
filtersButton.OnMouseDown = _ =>
{
filtersButton.RemovePanel();
filtersButton.AttachPanel(filtersPanel);
};
}
var refreshButton = widget.Get<ButtonWidget>("REFRESH_BUTTON");
refreshButton.GetText = () => searchStatus == SearchStatus.Fetching ? "Refreshing..." : "Refresh";
refreshButton.OnClick = RefreshServerList;
var mapPreview = widget.GetOrNull<MapPreviewWidget>("SELECTED_MAP_PREVIEW");
if (mapPreview != null)
mapPreview.Preview = () => currentMap;
var mapTitle = widget.GetOrNull<LabelWidget>("SELECTED_MAP");
if (mapTitle != null)
{
var font = Game.Renderer.Fonts[mapTitle.Font];
var title = new CachedTransform<MapPreview, string>(m => m == null ? "No Server Selected" :
WidgetUtils.TruncateText(m.Title, mapTitle.Bounds.Width, font));
mapTitle.GetText = () => title.Update(currentMap);
}
var ip = widget.GetOrNull<LabelWidget>("SELECTED_IP");
if (ip != null)
{
ip.IsVisible = () => currentServer != null;
ip.GetText = () => currentServer.Address;
}
var status = widget.GetOrNull<LabelWidget>("SELECTED_STATUS");
if (status != null)
{
status.IsVisible = () => currentServer != null;
status.GetText = () => GetStateLabel(currentServer);
status.GetColor = () => GetStateColor(currentServer, status);
}
var modVersion = widget.GetOrNull<LabelWidget>("SELECTED_MOD_VERSION");
if (modVersion != null)
{
modVersion.IsVisible = () => currentServer != null;
modVersion.GetColor = () => currentServer.IsCompatible ? modVersion.TextColor : incompatibleVersionColor;
var font = Game.Renderer.Fonts[modVersion.Font];
var version = new CachedTransform<GameServer, string>(s => WidgetUtils.TruncateText(s.ModLabel, mapTitle.Bounds.Width, font));
modVersion.GetText = () => version.Update(currentServer);
}
var players = widget.GetOrNull<LabelWidget>("SELECTED_PLAYERS");
if (players != null)
{
players.IsVisible = () => currentServer != null;
players.GetText = () => PlayersLabel(currentServer);
}
}
void LoadDirectConnectPanel(Widget widget)
{
var directConnectPanel = Game.LoadWidget(null, "MULTIPLAYER_DIRECTCONNECT_PANEL",
widget.Get("TOP_PANELS_ROOT"), new WidgetArgs());
directConnectPanel.IsVisible = () => panel == PanelType.DirectConnect;
var ipField = directConnectPanel.Get<TextFieldWidget>("IP");
var portField = directConnectPanel.Get<TextFieldWidget>("PORT");
var last = Game.Settings.Player.LastServer.Split(':');
ipField.Text = last.Length > 1 ? last[0] : "localhost";
portField.Text = last.Length == 2 ? last[1] : "1234";
directConnectPanel.Get<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
{
var port = Exts.WithDefault(1234, () => Exts.ParseIntegerInvariant(portField.Text));
Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port);
Game.Settings.Save();
ConnectionLogic.Connect(ipField.Text, port, "", OpenLobby, DoNothing);
};
}
void LoadCreateServerPanel(Widget widget)
{
var createServerPanel = Game.LoadWidget(null, "MULTIPLAYER_CREATESERVER_PANEL",
widget.Get("TOP_PANELS_ROOT"), new WidgetArgs
{
{ "openLobby", OpenLobby },
{ "onExit", DoNothing }
});
createServerPanel.IsVisible = () => panel == PanelType.CreateServer;
}
string PlayersLabel(GameServer game)
{
return "{0}{1}{2}".F(
"{0} Player{1}".F(game.Players > 0 ? game.Players.ToString() : "No", game.Players != 1 ? "s" : ""),
game.Bots > 0 ? ", {0} Bot{1}".F(game.Bots, game.Bots != 1 ? "s" : "") : "",
game.Spectators > 0 ? ", {0} Spectator{1}".F(game.Spectators, game.Spectators != 1 ? "s" : "") : "");
}
void RefreshServerList()
{
// Query in progress
if (currentQuery != null)
return;
searchStatus = SearchStatus.Fetching;
Action<DownloadDataCompletedEventArgs> onComplete = i =>
{
currentQuery = null;
List<GameServer> games = null;
if (i.Error == null)
{
try
{
var data = Encoding.UTF8.GetString(i.Result);
var yaml = MiniYaml.FromString(data);
games = yaml.Select(a => new GameServer(a.Value))
.Where(gs => gs.Address != null)
.ToList();
}
catch
{
searchStatus = SearchStatus.Failed;
}
}
var lanGames = new List<GameServer>();
foreach (var bl in lanGameLocations)
{
var game = MiniYaml.FromString(bl.Data)[0].Value;
var idNode = game.Nodes.FirstOrDefault(n => n.Key == "Id");
// Skip beacons created by this instance and replace Id by expected int value
if (idNode != null && idNode.Value.Value != Platform.SessionGUID.ToString())
{
idNode.Value.Value = "-1";
// Rewrite the server address with the correct IP
var addressNode = game.Nodes.FirstOrDefault(n => n.Key == "Address");
if (addressNode != null)
addressNode.Value.Value = bl.Address.ToString().Split(':')[0] + ":" + addressNode.Value.Value.Split(':')[1];
lanGames.Add(new GameServer(game));
}
}
var groupedLanGames = lanGames.GroupBy(gs => gs.Address).Select(g => g.Last());
if (games != null)
games.AddRange(groupedLanGames);
else if (groupedLanGames.Any())
games = groupedLanGames.ToList();
Game.RunAfterTick(() => RefreshServerListInner(games));
};
var queryURL = services.ServerList + "games?version={0}&mod={1}&modversion={2}".F(
Uri.EscapeUriString(Game.EngineVersion),
Uri.EscapeUriString(Game.ModData.Manifest.Id),
Uri.EscapeUriString(Game.ModData.Manifest.Metadata.Version));
currentQuery = new Download(queryURL, _ => { }, onComplete);
}
int GroupSortOrder(GameServer testEntry)
{
// Games that we can't join are sorted last
if (!testEntry.IsCompatible)
return testEntry.ModId == modData.Manifest.Id ? 1 : 0;
// Games for the current mod+version are sorted first
if (testEntry.ModId == modData.Manifest.Id)
return testEntry.ModVersion == modData.Manifest.Metadata.Version ? 4 : 3;
// Followed by games for different mods that are joinable
return 2;
}
void SelectServer(GameServer server)
{
currentServer = server;
currentMap = server != null ? modData.MapCache[server.Map] : null;
}
void RefreshServerListInner(List<GameServer> games)
{
ScrollItemWidget nextServerRow = null;
List<Widget> rows = null;
if (games != null)
rows = LoadGameRows(games, out nextServerRow);
Game.RunAfterTick(() =>
{
serverList.RemoveChildren();
SelectServer(null);
if (games == null)
{
searchStatus = SearchStatus.Failed;
return;
}
if (!rows.Any())
{
searchStatus = SearchStatus.NoGames;
return;
}
searchStatus = SearchStatus.Hidden;
// Search for any unknown maps
if (Game.Settings.Game.AllowDownloading)
modData.MapCache.QueryRemoteMapDetails(services.MapRepository, games.Where(g => !Filtered(g)).Select(g => g.Map));
foreach (var row in rows)
serverList.AddChild(row);
if (nextServerRow != null)
nextServerRow.OnClick();
});
}
List<Widget> LoadGameRows(List<GameServer> games, out ScrollItemWidget nextServerRow)
{
nextServerRow = null;
var rows = new List<Widget>();
var mods = games.GroupBy(g => g.Mods)
.OrderByDescending(g => GroupSortOrder(g.First()))
.ThenByDescending(g => g.Count());
foreach (var modGames in mods)
{
if (modGames.All(Filtered))
continue;
var header = ScrollItemWidget.Setup(headerTemplate, () => true, () => { });
var headerTitle = modGames.First().ModLabel;
header.Get<LabelWidget>("LABEL").GetText = () => headerTitle;
rows.Add(header);
Func<GameServer, int> listOrder = g =>
{
// Servers waiting for players are always first
if (g.State == (int)ServerState.WaitingPlayers && g.Players > 0)
return 0;
// Then servers with spectators
if (g.State == (int)ServerState.WaitingPlayers && g.Spectators > 0)
return 1;
// Then active games
if (g.State >= (int)ServerState.GameStarted)
return 2;
// Empty servers are shown at the end because a flood of empty servers
// at the top of the game list make the community look dead
return 3;
};
foreach (var modGamesByState in modGames.GroupBy(listOrder).OrderBy(g => g.Key))
{
// Sort 'Playing' games by Started, others by number of players
foreach (var game in modGamesByState.Key == 2 ? modGamesByState.OrderByDescending(g => g.Started) : modGamesByState.OrderByDescending(g => g.Players))
{
if (Filtered(game))
continue;
var canJoin = game.IsJoinable;
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => SelectServer(game), () => Join(game));
var title = item.GetOrNull<LabelWidget>("TITLE");
if (title != null)
{
var font = Game.Renderer.Fonts[title.Font];
var label = WidgetUtils.TruncateText(game.Name, title.Bounds.Width, font);
title.GetText = () => label;
title.GetColor = () => canJoin ? title.TextColor : incompatibleGameColor;
}
var password = item.GetOrNull<ImageWidget>("PASSWORD_PROTECTED");
if (password != null)
{
password.IsVisible = () => game.Protected;
password.GetImageName = () => canJoin ? "protected" : "protected-disabled";
}
var players = item.GetOrNull<LabelWidget>("PLAYERS");
if (players != null)
{
players.GetText = () => "{0} / {1}".F(game.Players, game.MaxPlayers)
+ (game.Spectators > 0 ? " + {0}".F(game.Spectators) : "");
players.GetColor = () => canJoin ? players.TextColor : incompatibleGameColor;
}
var state = item.GetOrNull<LabelWidget>("STATUS");
if (state != null)
{
var label = game.State >= (int)ServerState.GameStarted ?
"Playing" : "Waiting";
state.GetText = () => label;
var color = GetStateColor(game, state, !canJoin);
state.GetColor = () => color;
}
var location = item.GetOrNull<LabelWidget>("LOCATION");
if (location != null)
{
var font = Game.Renderer.Fonts[location.Font];
var cachedServerLocation = game.Id != -1 ? GeoIP.LookupCountry(game.Address.Split(':')[0]) : "Local Network";
var label = WidgetUtils.TruncateText(cachedServerLocation, location.Bounds.Width, font);
location.GetText = () => label;
location.GetColor = () => canJoin ? location.TextColor : incompatibleGameColor;
}
if (currentServer != null && game.Address == currentServer.Address)
nextServerRow = item;
rows.Add(item);
}
}
}
return rows;
}
void OpenLobby()
{
// Close the multiplayer browser
Ui.CloseWindow();
Action onLobbyExit = () =>
{
// Open a fresh copy of the multiplayer browser
Ui.OpenWindow("MULTIPLAYER_PANEL", new WidgetArgs
{
{ "onStart", onStart },
{ "onExit", onExit },
{ "directConnectHost", null },
{ "directConnectPort", 0 },
});
Game.Disconnect();
};
Game.OpenWindow("SERVER_LOBBY", new WidgetArgs
{
{ "onStart", onStart },
{ "onExit", onLobbyExit },
{ "skirmishMode", false }
});
}
void OpenCreateServerPanel()
{
Ui.OpenWindow("CREATESERVER_PANEL", new WidgetArgs
{
{ "openLobby", OpenLobby },
{ "onExit", DoNothing }
});
}
void Join(GameServer server)
{
if (server == null || !server.IsJoinable)
return;
var host = server.Address.Split(':')[0];
var port = Exts.ParseIntegerInvariant(server.Address.Split(':')[1]);
ConnectionLogic.Connect(host, port, "", OpenLobby, DoNothing);
}
static string GetStateLabel(GameServer game)
{
if (game == null)
return "";
if (game.State == (int)ServerState.GameStarted)
{
var label = "In progress";
DateTime startTime;
if (DateTime.TryParse(game.Started, out startTime))
{
var totalMinutes = Math.Ceiling((DateTime.UtcNow - startTime).TotalMinutes);
label += " for {0} minute{1}".F(totalMinutes, totalMinutes > 1 ? "s" : "");
}
return label;
}
if (game.State == (int)ServerState.WaitingPlayers)
return game.Protected ? "Password protected" : "Waiting for players";
if (game.State == (int)ServerState.ShuttingDown)
return "Server shutting down";
return "Unknown server state";
}
Color GetStateColor(GameServer game, LabelWidget label, bool darkened = false)
{
if (!game.Protected && game.State == (int)ServerState.WaitingPlayers)
return darkened ? incompatibleWaitingGameColor : waitingGameColor;
if (game.Protected && game.State == (int)ServerState.WaitingPlayers)
return darkened ? incompatibleProtectedGameColor : protectedGameColor;
if (game.State == (int)ServerState.GameStarted)
return darkened ? incompatibleGameStartedColor : gameStartedColor;
return label.TextColor;
}
bool Filtered(GameServer game)
{
var filters = Game.Settings.Game.MPGameFilters;
if (game.State == (int)ServerState.GameStarted && !filters.HasFlag(MPGameFilters.Started))
return true;
if (game.State == (int)ServerState.WaitingPlayers && !filters.HasFlag(MPGameFilters.Waiting) && game.Players != 0)
return true;
if (game.Players == 0 && !filters.HasFlag(MPGameFilters.Empty))
return true;
if (!game.IsCompatible && !filters.HasFlag(MPGameFilters.Incompatible))
return true;
if (game.Protected && !filters.HasFlag(MPGameFilters.Protected))
return true;
return false;
}
bool disposed;
protected override void Dispose(bool disposing)
{
if (disposing && !disposed)
{
disposed = true;
if (lanGameProbe != null)
lanGameProbe.Dispose();
}
base.Dispose(disposing);
}
}
}