225 lines
6.5 KiB
C#
225 lines
6.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Scripting;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class IngameMenuLogic : ChromeLogic
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{
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Widget menu;
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[ObjectCreator.UseCtor]
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public IngameMenuLogic(Widget widget, ModData modData, World world, Action onExit, WorldRenderer worldRenderer, IngameInfoPanel activePanel)
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{
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var leaving = false;
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menu = widget.Get("INGAME_MENU");
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var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
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if (mpe != null)
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mpe.Fade(mpe.Info.MenuEffect);
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menu.Get<LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version;
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var hideMenu = false;
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menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu;
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var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
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var hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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Action onQuit = () =>
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{
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if (world.Type == WorldType.Regular)
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Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Faction.InternalName);
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leaving = true;
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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var exitDelay = iop != null ? iop.ExitDelay : 0;
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if (mpe != null)
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{
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Game.RunAfterDelay(exitDelay, () =>
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{
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPaletteEffect.EffectType.Black);
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});
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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Game.RunAfterDelay(exitDelay, () =>
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{
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if (!Game.IsCurrentWorld(world))
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return;
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Game.Disconnect();
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Ui.ResetAll();
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Game.LoadShellMap();
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});
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};
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Action closeMenu = () =>
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{
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Ui.CloseWindow();
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if (mpe != null)
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mpe.Fade(MenuPaletteEffect.EffectType.None);
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onExit();
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};
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Action showMenu = () => hideMenu = false;
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var abortMissionButton = menu.Get<ButtonWidget>("ABORT_MISSION");
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abortMissionButton.IsVisible = () => world.Type == WorldType.Regular;
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abortMissionButton.IsDisabled = () => leaving;
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if (world.IsGameOver)
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abortMissionButton.GetText = () => "Leave";
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abortMissionButton.OnClick = () =>
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{
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hideMenu = true;
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if (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Won)
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{
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Action restartAction = null;
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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var exitDelay = iop != null ? iop.ExitDelay : 0;
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if (world.LobbyInfo.NonBotClients.Count() == 1)
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{
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restartAction = () =>
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{
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Ui.CloseWindow();
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if (mpe != null)
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{
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPaletteEffect.EffectType.Black);
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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Game.RunAfterDelay(exitDelay, Game.RestartGame);
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};
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}
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ConfirmationDialogs.ButtonPrompt(
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title: "Leave Mission",
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text: "Leave this game and return to the menu?",
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onConfirm: onQuit,
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onCancel: showMenu,
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confirmText: "Leave",
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cancelText: "Stay",
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otherText: "Restart",
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onOther: restartAction);
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}
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else
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onQuit();
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};
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var exitEditorButton = menu.Get<ButtonWidget>("EXIT_EDITOR");
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exitEditorButton.IsVisible = () => world.Type == WorldType.Editor;
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exitEditorButton.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(
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title: "Exit Map Editor",
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text: "Exit and lose all unsaved changes?",
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onConfirm: onQuit,
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onCancel: showMenu);
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};
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Action onSurrender = () =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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closeMenu();
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};
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var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
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surrenderButton.IsVisible = () => world.Type == WorldType.Regular;
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surrenderButton.IsDisabled = () =>
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world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined ||
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world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) || hasError;
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surrenderButton.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(
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title: "Surrender",
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text: "Are you sure you want to surrender?",
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onConfirm: onSurrender,
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onCancel: showMenu,
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confirmText: "Surrender",
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cancelText: "Stay");
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};
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var saveMapButton = menu.Get<ButtonWidget>("SAVE_MAP");
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saveMapButton.IsVisible = () => world.Type == WorldType.Editor;
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saveMapButton.OnClick = () =>
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{
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hideMenu = true;
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var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
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Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
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{
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{ "onSave", (Action<string>)(_ => hideMenu = false) },
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{ "onExit", () => hideMenu = false },
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{ "map", world.Map },
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{ "playerDefinitions", editorActorLayer.Players.ToMiniYaml() },
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{ "actorDefinitions", editorActorLayer.Save() }
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});
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};
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var musicButton = menu.Get<ButtonWidget>("MUSIC");
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musicButton.IsDisabled = () => leaving;
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musicButton.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
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{
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{ "onExit", () => hideMenu = false },
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{ "world", world }
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});
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};
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var settingsButton = widget.Get<ButtonWidget>("SETTINGS");
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settingsButton.IsDisabled = () => leaving;
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settingsButton.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
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{
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{ "world", world },
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{ "worldRenderer", worldRenderer },
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{ "onExit", () => hideMenu = false },
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});
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};
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var resumeButton = menu.Get<ButtonWidget>("RESUME");
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resumeButton.IsDisabled = () => leaving;
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if (world.IsGameOver)
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resumeButton.GetText = () => "Return to map";
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resumeButton.OnClick = closeMenu;
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var panelRoot = widget.GetOrNull("PANEL_ROOT");
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if (panelRoot != null && world.Type != WorldType.Editor)
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{
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var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", panelRoot, new WidgetArgs()
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{
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{ "activePanel", activePanel }
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});
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gameInfoPanel.IsVisible = () => !hideMenu;
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}
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}
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}
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}
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