Files
OpenRA/OpenRA.Mods.RA/Scripting/Properties/TransportProperties.cs
Oliver Brakmann 1c8a56d197 Make ScriptContext available in Actor- and PlayerProperty classes
Needed to return non-native types to Lua
2014-08-23 16:21:40 +02:00

65 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
{
[ScriptPropertyGroup("Transports")]
public class TransportProperties : ScriptActorProperties, Requires<CargoInfo>
{
readonly Cargo cargo;
public TransportProperties(ScriptContext context, Actor self)
: base(context, self)
{
cargo = self.Trait<Cargo>();
}
[Desc("Specifies whether transport has any passengers.")]
public bool HasPassengers { get { return cargo.Passengers.Any(); } }
[Desc("Teleport an existing actor inside this transport.")]
public void LoadPassenger(Actor a) { cargo.Load(self, a); }
[ScriptActorPropertyActivity]
[Desc("Command transport to unload passengers.")]
public void UnloadPassengers()
{
self.QueueActivity(new UnloadCargo(self, true));
}
}
[ScriptPropertyGroup("Transports")]
public class ParadropPowers : ScriptActorProperties, Requires<CargoInfo>, Requires<ParaDropInfo>
{
readonly ParaDrop paradrop;
public ParadropPowers(ScriptContext context, Actor self)
: base(context, self)
{
paradrop = self.Trait<ParaDrop>();
}
[ScriptActorPropertyActivity]
[Desc("Command transport to paradrop passengers near the target cell.")]
public void Paradrop(CPos cell)
{
paradrop.SetLZ(cell, true);
self.QueueActivity(new Fly(self, Target.FromCell(self.World, cell)));
self.QueueActivity(new FlyOffMap());
self.QueueActivity(new RemoveSelf());
}
}
}