314 lines
9.5 KiB
C#
314 lines
9.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Network
|
|
{
|
|
public static class UnitOrders
|
|
{
|
|
public const int ChatMessageMaxLength = 2500;
|
|
const string ServerChatName = "Battlefield Control";
|
|
|
|
static Player FindPlayerByClient(this World world, Session.Client c)
|
|
{
|
|
/* TODO: this is still a hack.
|
|
* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,..*/
|
|
return world.Players.FirstOrDefault(
|
|
p => (p.ClientIndex == c.Index && p.PlayerReference.Playable));
|
|
}
|
|
|
|
internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
|
|
{
|
|
if (world != null)
|
|
{
|
|
if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
|
|
vo.OrderValidation(orderManager, world, clientId, order)))
|
|
return;
|
|
}
|
|
|
|
switch (order.OrderString)
|
|
{
|
|
case "Chat":
|
|
{
|
|
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
|
|
|
// Cut chat messages to the hard limit to avoid exploits
|
|
var message = order.TargetString;
|
|
if (message.Length > ChatMessageMaxLength)
|
|
message = order.TargetString.Substring(0, ChatMessageMaxLength);
|
|
|
|
if (client != null)
|
|
{
|
|
var player = world != null ? world.FindPlayerByClient(client) : null;
|
|
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
|
|
suffix = client.IsObserver ? " (Spectator)" : suffix;
|
|
|
|
if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
|
|
suffix += " (Ally)";
|
|
|
|
Game.AddChatLine(client.Color, client.Name + suffix, message);
|
|
}
|
|
else
|
|
Game.AddChatLine(Color.White, "(player {0})".F(clientId), message);
|
|
break;
|
|
}
|
|
|
|
case "Message": // Server message
|
|
Game.AddChatLine(Color.White, ServerChatName, order.TargetString);
|
|
break;
|
|
|
|
case "Disconnected": /* reports that the target player disconnected */
|
|
{
|
|
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
|
if (client != null)
|
|
client.State = Session.ClientState.Disconnected;
|
|
break;
|
|
}
|
|
|
|
case "TeamChat":
|
|
{
|
|
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
|
|
|
if (client != null)
|
|
{
|
|
if (world == null)
|
|
{
|
|
if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
|
|
Game.AddChatLine(client.Color, "[Team] " + client.Name, order.TargetString);
|
|
}
|
|
else
|
|
{
|
|
var player = world.FindPlayerByClient(client);
|
|
if (player != null && player.WinState == WinState.Lost)
|
|
Game.AddChatLine(client.Color, client.Name + " (Dead)", order.TargetString);
|
|
else if ((player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || (world.IsReplay && player != null))
|
|
Game.AddChatLine(client.Color, "[Team" + (world.IsReplay ? " " + client.Team : "") + "] " + client.Name, order.TargetString);
|
|
else if ((orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver) || (world.IsReplay && client.IsObserver))
|
|
Game.AddChatLine(client.Color, "[Spectators] " + client.Name, order.TargetString);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case "StartGame":
|
|
{
|
|
if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
|
|
{
|
|
Game.Disconnect();
|
|
Game.LoadShellMap();
|
|
|
|
// TODO: After adding a startup error dialog, notify the replay load failure.
|
|
break;
|
|
}
|
|
|
|
Game.AddChatLine(Color.White, ServerChatName, "The game has started.");
|
|
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
|
|
break;
|
|
}
|
|
|
|
case "PauseGame":
|
|
{
|
|
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
|
if (client != null)
|
|
{
|
|
var pause = order.TargetString == "Pause";
|
|
|
|
// Prevent injected unpause orders from restarting a finished game
|
|
if (orderManager.World.PauseStateLocked && !pause)
|
|
break;
|
|
|
|
if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
|
|
{
|
|
var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
|
|
Game.AddChatLine(Color.White, ServerChatName, pausetext);
|
|
}
|
|
|
|
orderManager.World.Paused = pause;
|
|
orderManager.World.PredictedPaused = pause;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case "HandshakeRequest":
|
|
{
|
|
// Switch to the server's mod if we need and are able to
|
|
var mod = Game.ModData.Manifest;
|
|
var request = HandshakeRequest.Deserialize(order.TargetString);
|
|
|
|
var externalKey = ExternalMod.MakeKey(request.Mod, request.Version);
|
|
ExternalMod external;
|
|
if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version)
|
|
&& Game.ExternalMods.TryGetValue(externalKey, out external))
|
|
{
|
|
// The ConnectionFailedLogic will prompt the user to switch mods
|
|
orderManager.ServerExternalMod = external;
|
|
orderManager.Connection.Dispose();
|
|
break;
|
|
}
|
|
|
|
Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
|
|
Game.Settings.Save();
|
|
|
|
// Otherwise send the handshake with our current settings and let the server reject us
|
|
var info = new Session.Client()
|
|
{
|
|
Name = Game.Settings.Player.Name,
|
|
PreferredColor = Game.Settings.Player.Color,
|
|
Color = Game.Settings.Player.Color,
|
|
Faction = "Random",
|
|
SpawnPoint = 0,
|
|
Team = 0,
|
|
State = Session.ClientState.Invalid
|
|
};
|
|
|
|
var localProfile = Game.LocalPlayerProfile;
|
|
var response = new HandshakeResponse()
|
|
{
|
|
Client = info,
|
|
Mod = mod.Id,
|
|
Version = mod.Metadata.Version,
|
|
Password = orderManager.Password,
|
|
Fingerprint = localProfile.Fingerprint
|
|
};
|
|
|
|
if (request.AuthToken != null && response.Fingerprint != null)
|
|
response.AuthSignature = localProfile.Sign(request.AuthToken);
|
|
|
|
orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
|
|
break;
|
|
}
|
|
|
|
case "ServerError":
|
|
{
|
|
orderManager.ServerError = order.TargetString;
|
|
orderManager.AuthenticationFailed = false;
|
|
break;
|
|
}
|
|
|
|
case "AuthenticationError":
|
|
{
|
|
// The ConnectionFailedLogic will prompt the user for the password
|
|
orderManager.ServerError = order.TargetString;
|
|
orderManager.AuthenticationFailed = true;
|
|
break;
|
|
}
|
|
|
|
case "SyncInfo":
|
|
{
|
|
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
|
|
SetOrderLag(orderManager);
|
|
Game.SyncLobbyInfo();
|
|
break;
|
|
}
|
|
|
|
case "SyncLobbyClients":
|
|
{
|
|
var clients = new List<Session.Client>();
|
|
var nodes = MiniYaml.FromString(order.TargetString);
|
|
foreach (var node in nodes)
|
|
{
|
|
var strings = node.Key.Split('@');
|
|
if (strings[0] == "Client")
|
|
clients.Add(Session.Client.Deserialize(node.Value));
|
|
}
|
|
|
|
orderManager.LobbyInfo.Clients = clients;
|
|
Game.SyncLobbyInfo();
|
|
break;
|
|
}
|
|
|
|
case "SyncLobbySlots":
|
|
{
|
|
var slots = new Dictionary<string, Session.Slot>();
|
|
var nodes = MiniYaml.FromString(order.TargetString);
|
|
foreach (var node in nodes)
|
|
{
|
|
var strings = node.Key.Split('@');
|
|
if (strings[0] == "Slot")
|
|
{
|
|
var slot = Session.Slot.Deserialize(node.Value);
|
|
slots.Add(slot.PlayerReference, slot);
|
|
}
|
|
}
|
|
|
|
orderManager.LobbyInfo.Slots = slots;
|
|
Game.SyncLobbyInfo();
|
|
break;
|
|
}
|
|
|
|
case "SyncLobbyGlobalSettings":
|
|
{
|
|
var nodes = MiniYaml.FromString(order.TargetString);
|
|
foreach (var node in nodes)
|
|
{
|
|
var strings = node.Key.Split('@');
|
|
if (strings[0] == "GlobalSettings")
|
|
orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
|
|
}
|
|
|
|
SetOrderLag(orderManager);
|
|
Game.SyncLobbyInfo();
|
|
break;
|
|
}
|
|
|
|
case "SyncClientPings":
|
|
{
|
|
var pings = new List<Session.ClientPing>();
|
|
var nodes = MiniYaml.FromString(order.TargetString);
|
|
foreach (var node in nodes)
|
|
{
|
|
var strings = node.Key.Split('@');
|
|
if (strings[0] == "ClientPing")
|
|
pings.Add(Session.ClientPing.Deserialize(node.Value));
|
|
}
|
|
|
|
orderManager.LobbyInfo.ClientPings = pings;
|
|
break;
|
|
}
|
|
|
|
case "Ping":
|
|
{
|
|
orderManager.IssueOrder(Order.Pong(order.TargetString));
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
if (!order.IsImmediate)
|
|
{
|
|
var self = order.Subject;
|
|
if (!self.IsDead)
|
|
foreach (var t in self.TraitsImplementing<IResolveOrder>())
|
|
t.ResolveOrder(self, order);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetOrderLag(OrderManager o)
|
|
{
|
|
if (o.FramesAhead != o.LobbyInfo.GlobalSettings.OrderLatency && !o.GameStarted)
|
|
{
|
|
o.FramesAhead = o.LobbyInfo.GlobalSettings.OrderLatency;
|
|
Log.Write("server", "Order lag is now {0} frames.", o.LobbyInfo.GlobalSettings.OrderLatency);
|
|
}
|
|
}
|
|
}
|
|
}
|