LeaveSmudgeWarhead now only spawns smudges if the explosion happened at or below a certein altitude.
66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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{
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public class LeaveSmudgeWarhead : Warhead
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{
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[Desc("Size of the area. A smudge will be created in each tile.", "Provide 2 values for a ring effect (outer/inner).")]
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public readonly int[] Size = { 0, 0 };
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[Desc("Type of smudge to apply to terrain.")]
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public readonly HashSet<string> SmudgeType = new HashSet<string>();
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[Desc("How close to ground must the impact happen to spawn smudges.")]
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public readonly WDist AirThreshold = new WDist(128);
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var world = firedBy.World;
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var pos = target.CenterPosition;
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var dat = world.Map.DistanceAboveTerrain(pos);
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if (dat > AirThreshold)
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return;
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var targetTile = world.Map.CellContaining(pos);
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var smudgeLayers = world.WorldActor.TraitsImplementing<SmudgeLayer>().ToDictionary(x => x.Info.Type);
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
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// Draw the smudges:
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foreach (var sc in allCells)
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{
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var smudgeType = world.Map.GetTerrainInfo(sc).AcceptsSmudgeType.FirstOrDefault(SmudgeType.Contains);
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if (smudgeType == null)
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continue;
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var cellActors = world.ActorMap.GetActorsAt(sc);
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if (cellActors.Any(a => !IsValidAgainst(a, firedBy)))
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continue;
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SmudgeLayer smudgeLayer;
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if (!smudgeLayers.TryGetValue(smudgeType, out smudgeLayer))
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throw new NotImplementedException("Unknown smudge type `{0}`".F(smudgeType));
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smudgeLayer.AddSmudge(sc);
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}
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}
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}
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}
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