Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/MissionObjectivesLogic.cs
2013-06-06 03:10:21 +12:00

112 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Missions;
using OpenRA.Network;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class MissionObjectivesLogic
{
IHasObjectives objectives;
Widget primaryPanel;
Widget secondaryPanel;
Widget primaryTemplate;
Widget secondaryTemplate;
ButtonWidget objectivesButton;
[ObjectCreator.UseCtor]
public MissionObjectivesLogic(World world, Widget widget)
{
var gameRoot = Ui.Root.Get("INGAME_ROOT");
primaryPanel = widget.Get("PRIMARY_OBJECTIVES");
secondaryPanel = widget.Get("SECONDARY_OBJECTIVES");
primaryTemplate = primaryPanel.Get("PRIMARY_OBJECTIVE_TEMPLATE");
secondaryTemplate = secondaryPanel.Get("SECONDARY_OBJECTIVE_TEMPLATE");
objectives = world.WorldActor.TraitsImplementing<IHasObjectives>().First();
objectivesButton = gameRoot.Get<ButtonWidget>("OBJECTIVES_BUTTON");
objectivesButton.IsHighlighted = () => Game.LocalTick % 50 < 25 && objectivesButton.Highlighted;
objectivesButton.OnClick += () => objectivesButton.Highlighted = false;
objectives.OnObjectivesUpdated += UpdateObjectives;
UpdateObjectives(true);
Game.ConnectionStateChanged += RemoveHandlers;
}
public void RemoveHandlers(OrderManager orderManager)
{
if (!orderManager.GameStarted)
{
Game.ConnectionStateChanged -= RemoveHandlers;
objectives.OnObjectivesUpdated -= UpdateObjectives;
}
}
public void UpdateObjectives(bool notify)
{
if (notify)
objectivesButton.Highlighted = true;
primaryPanel.RemoveChildren();
secondaryPanel.RemoveChildren();
foreach (var o in objectives.Objectives.Where(o => o.Status != ObjectiveStatus.Inactive))
{
var objective = o;
Widget widget;
LabelWidget objectiveText;
LabelWidget objectiveStatus;
if (objective.Type == ObjectiveType.Primary)
{
widget = primaryTemplate.Clone();
objectiveText = widget.Get<LabelWidget>("PRIMARY_OBJECTIVE");
objectiveStatus = widget.Get<LabelWidget>("PRIMARY_STATUS");
SetupWidget(widget, objectiveText, objectiveStatus, objective);
primaryPanel.AddChild(widget);
}
else
{
widget = secondaryTemplate.Clone();
objectiveText = widget.Get<LabelWidget>("SECONDARY_OBJECTIVE");
objectiveStatus = widget.Get<LabelWidget>("SECONDARY_STATUS");
SetupWidget(widget, objectiveText, objectiveStatus, objective);
secondaryPanel.AddChild(widget);
}
}
}
void SetupWidget(Widget widget, LabelWidget objectiveText, LabelWidget objectiveStatus, Objective objective)
{
var font = Game.Renderer.Fonts[objectiveText.Font];
var text = WidgetUtils.WrapText(objective.Text, objectiveText.Bounds.Width, font);
widget.Bounds.Height = objectiveText.Bounds.Height = objectiveStatus.Bounds.Height = font.Measure(text).Y;
objectiveText.GetText = () => text;
objectiveStatus.GetText = () => GetObjectiveStatusText(objective.Status);
}
static string GetObjectiveStatusText(ObjectiveStatus status)
{
switch (status)
{
case ObjectiveStatus.InProgress: return "In Progress";
case ObjectiveStatus.Completed: return "Completed";
case ObjectiveStatus.Failed: return "Failed";
default: return "";
}
}
}
}