241 lines
8.0 KiB
Lua
241 lines
8.0 KiB
Lua
HarkonnenBase = { HarkonnenOutpost, HarkonnenRefinery, HarkonnenHeavyFact, HarkonnenTurret1, HarkonnenTurret2, HarkonnenBarracks, HarkonnenSilo1, HarkonnenSilo2, HarkonnenWindTrap1, HarkonnenWindTrap2, HarkonnenWindTrap3, HarkonnenWindTrap4, HarkonnenWindTrap5 }
|
|
|
|
HarkonnenReinforcements =
|
|
{
|
|
easy =
|
|
{
|
|
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
|
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
|
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" }
|
|
},
|
|
|
|
normal =
|
|
{
|
|
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
|
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
|
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
|
|
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }
|
|
},
|
|
|
|
hard =
|
|
{
|
|
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
|
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
|
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
|
|
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
|
|
{ "combat_tank_h", "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
|
|
{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
|
|
}
|
|
}
|
|
|
|
HarkonnenAttackDelay =
|
|
{
|
|
easy = DateTime.Minutes(3),
|
|
normal = DateTime.Minutes(2) + DateTime.Seconds(20),
|
|
hard = DateTime.Minutes(1)
|
|
}
|
|
|
|
HarkonnenAttackWaves =
|
|
{
|
|
easy = 5,
|
|
normal = 7,
|
|
hard = 9
|
|
}
|
|
|
|
InitialHarkonnenReinforcements = { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" }
|
|
|
|
HarkonnenPaths =
|
|
{
|
|
{ HarkonnenEntry1.Location, HarkonnenRally3.Location },
|
|
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
|
|
{ HarkonnenEntry3.Location, HarkonnenRally4.Location },
|
|
{ HarkonnenEntry4.Location, HarkonnenRally4.Location }
|
|
}
|
|
|
|
AtreidesReinforcements =
|
|
{
|
|
{ "trike", "combat_tank_a", "combat_tank_a" },
|
|
{ "quad", "combat_tank_a", "combat_tank_a" }
|
|
}
|
|
AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
|
|
|
|
FremenInterval =
|
|
{
|
|
easy = { DateTime.Minutes(1) + DateTime.Seconds(30), DateTime.Minutes(2) },
|
|
normal = { DateTime.Minutes(2) + DateTime.Seconds(20), DateTime.Minutes(2) + DateTime.Seconds(40) },
|
|
hard = { DateTime.Minutes(3) + DateTime.Seconds(40), DateTime.Minutes(4) }
|
|
}
|
|
|
|
IntegrityLevel =
|
|
{
|
|
easy = 50,
|
|
normal = 75,
|
|
hard = 100
|
|
}
|
|
|
|
wave = 0
|
|
SendHarkonnen = function()
|
|
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
|
|
if player.IsObjectiveCompleted(KillHarkonnen) then
|
|
return
|
|
end
|
|
|
|
wave = wave + 1
|
|
if wave > HarkonnenAttackWaves[Difficulty] then
|
|
return
|
|
end
|
|
|
|
local entryPath = Utils.Random(HarkonnenPaths)
|
|
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Difficulty][wave], entryPath, { entryPath[1] })[2]
|
|
Utils.Do(units, function(unit)
|
|
unit.AttackMove(HarkonnenAttackLocation)
|
|
IdleHunt(unit)
|
|
end)
|
|
|
|
SendHarkonnen()
|
|
end)
|
|
end
|
|
|
|
FremenProduction = function()
|
|
if Sietch.IsDead then
|
|
return
|
|
end
|
|
|
|
local delay = Utils.RandomInteger(FremenInterval[Difficulty][1], FremenInterval[Difficulty][2] + 1)
|
|
fremen.Build({ "nsfremen" }, function()
|
|
Trigger.AfterDelay(delay, ProduceInfantry)
|
|
end)
|
|
end
|
|
|
|
AttackNotifier = 0
|
|
Tick = function()
|
|
if player.HasNoRequiredUnits() then
|
|
harkonnen.MarkCompletedObjective(KillAtreides)
|
|
end
|
|
|
|
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
|
|
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
|
|
player.MarkCompletedObjective(KillHarkonnen)
|
|
player.MarkCompletedObjective(ProtectFremen)
|
|
player.MarkCompletedObjective(KeepIntegrity)
|
|
end
|
|
|
|
if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
|
|
local units = harkonnen.GetActorsByType("harvester")
|
|
|
|
if #units > 0 then
|
|
HarvesterKilled = false
|
|
ProtectHarvester(units[1])
|
|
end
|
|
end
|
|
|
|
if not Sietch.IsDead then
|
|
AttackNotifier = AttackNotifier - 1
|
|
local integrity = math.floor((Sietch.Health * 100) / Sietch.MaxHealth)
|
|
UserInterface.SetMissionText("Sietch structural integrity: " .. integrity .. "%", player.Color)
|
|
|
|
if integrity < IntegrityLevel[Difficulty] then
|
|
player.MarkFailedObjective(KeepIntegrity)
|
|
end
|
|
end
|
|
end
|
|
|
|
WorldLoaded = function()
|
|
harkonnen = Player.GetPlayer("Harkonnen")
|
|
fremen = Player.GetPlayer("Fremen")
|
|
player = Player.GetPlayer("Atreides")
|
|
|
|
Difficulty = Map.LobbyOption("difficulty")
|
|
|
|
InitObjectives()
|
|
|
|
Camera.Position = AConyard.CenterPosition
|
|
HarkonnenAttackLocation = AConyard.Location
|
|
|
|
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
|
Beacon.New(player, Sietch.CenterPosition + WVec.New(0, 1024, 0))
|
|
Media.DisplayMessage("Fremen Sietch detected to the southeast.", "Mentat")
|
|
end)
|
|
|
|
Trigger.OnAllKilledOrCaptured(HarkonnenBase, function()
|
|
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
|
|
end)
|
|
|
|
Trigger.OnKilled(Sietch, function()
|
|
UserInterface.SetMissionText("Sietch destroyed!", player.Color)
|
|
player.MarkFailedObjective(ProtectFremen)
|
|
end)
|
|
Trigger.OnDamaged(Sietch, function()
|
|
if AttackNotifier <= 0 then
|
|
AttackNotifier = DateTime.Seconds(10)
|
|
Beacon.New(player, Sietch.CenterPosition + WVec.New(0, 1024, 0), DateTime.Seconds(7))
|
|
Media.DisplayMessage("The Fremen Sietch is under attack!", "Mentat")
|
|
|
|
local defenders = fremen.GetGroundAttackers()
|
|
if #defenders > 0 then
|
|
Utils.Do(defenders, function(unit)
|
|
unit.Guard(Sietch)
|
|
end)
|
|
end
|
|
end
|
|
end)
|
|
|
|
SendHarkonnen()
|
|
Actor.Create("upgrade.barracks", true, { Owner = harkonnen })
|
|
Trigger.AfterDelay(0, ActivateAI)
|
|
|
|
Trigger.AfterDelay(DateTime.Seconds(50), function()
|
|
Media.PlaySpeechNotification(player, "Reinforce")
|
|
Reinforcements.Reinforce(player, AtreidesReinforcements[1], AtreidesPath)
|
|
end)
|
|
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), function()
|
|
Media.PlaySpeechNotification(player, "Reinforce")
|
|
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements[2], AtreidesPath, { AtreidesPath[1] })
|
|
end)
|
|
|
|
Trigger.OnEnteredProximityTrigger(HarkonnenRally1.CenterPosition, WDist.New(6 * 1024), function(a, id)
|
|
if a.Owner == player then
|
|
Trigger.RemoveProximityTrigger(id)
|
|
local units = Reinforcements.Reinforce(harkonnen, { "light_inf", "combat_tank_h", "trike" }, HarkonnenPaths[1])
|
|
Utils.Do(units, IdleHunt)
|
|
end
|
|
end)
|
|
end
|
|
|
|
InitObjectives = function()
|
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
end)
|
|
|
|
KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
|
|
ProtectFremen = player.AddPrimaryObjective("Protect the Fremen Sietch.")
|
|
KillHarkonnen = player.AddPrimaryObjective("Destroy the Harkonnen.")
|
|
KeepIntegrity = player.AddSecondaryObjective("Keep the Sietch " .. IntegrityLevel[Difficulty] .. "% intact!")
|
|
|
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
end)
|
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
end)
|
|
|
|
Trigger.OnPlayerLost(player, function()
|
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
Media.PlaySpeechNotification(player, "Lose")
|
|
end)
|
|
end)
|
|
Trigger.OnPlayerWon(player, function()
|
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
Media.PlaySpeechNotification(player, "Win")
|
|
end)
|
|
end)
|
|
end
|