223 lines
7.2 KiB
C#
223 lines
7.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Support;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Flags]
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public enum ReferencePoints
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{
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Center = 0,
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Top = 1,
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Bottom = 2,
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Left = 4,
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Right = 8,
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}
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public enum BlinkState { Off, On }
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[Desc("Displays a custom UI overlay relative to the actor's mouseover bounds.")]
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public class WithDecorationInfo : ConditionalTraitInfo, Requires<IDecorationBoundsInfo>
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{
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[Desc("Image used for this decoration. Defaults to the actor's type.")]
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public readonly string Image = null;
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[Desc("Sequence used for this decoration (can be animated).")]
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public readonly string Sequence = null;
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[PaletteReference("IsPlayerPalette")]
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[Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")]
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public readonly string Palette = "chrome";
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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[Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " +
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"Possible values are combinations of Center, Top, Bottom, Left, Right.")]
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public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left;
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[Desc("The Z offset to apply when rendering this decoration.")]
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public readonly int ZOffset = 1;
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[Desc("Player stances who can view the decoration.")]
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public readonly Stance ValidStances = Stance.Ally;
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[Desc("Should this be visible only when selected?")]
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public readonly bool RequiresSelection = false;
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[Desc("Screen-space offsets to apply when defined conditions are enabled.",
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"A dictionary of [condition string]: [x, y offset].")]
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public readonly Dictionary<BooleanExpression, int2> Offsets = new Dictionary<BooleanExpression, int2>();
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[Desc("The number of ticks that each step in the blink pattern in active.")]
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public readonly int BlinkInterval = 5;
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[Desc("A pattern of ticks (BlinkInterval long) where the decoration is visible or hidden.")]
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public readonly BlinkState[] BlinkPattern = { };
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[Desc("Override blink conditions to use when defined conditions are enabled.",
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"A dictionary of [condition string]: [pattern].")]
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public readonly Dictionary<BooleanExpression, BlinkState[]> BlinkPatterns = new Dictionary<BooleanExpression, BlinkState[]>();
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[ConsumedConditionReference]
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public IEnumerable<string> ConsumedConditions
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{
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get { return Offsets.Keys.Concat(BlinkPatterns.Keys).SelectMany(r => r.Variables).Distinct(); }
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}
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public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); }
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}
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public class WithDecoration : ConditionalTrait<WithDecorationInfo>, ITick, IRenderAnnotations, IRenderAnnotationsWhenSelected
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{
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protected Animation anim;
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readonly IDecorationBounds[] decorationBounds;
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readonly string image;
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int2 conditionalOffset;
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BlinkState[] blinkPattern;
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public WithDecoration(Actor self, WithDecorationInfo info)
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: base(info)
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{
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image = info.Image ?? self.Info.Name;
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anim = new Animation(self.World, image, () => self.World.Paused);
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anim.PlayRepeating(info.Sequence);
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decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray();
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blinkPattern = info.BlinkPattern;
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}
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protected virtual bool ShouldRender(Actor self)
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{
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if (blinkPattern != null && blinkPattern.Any())
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{
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var i = (self.World.WorldTick / Info.BlinkInterval) % blinkPattern.Length;
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if (blinkPattern[i] != BlinkState.On)
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return false;
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}
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if (self.World.RenderPlayer != null)
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{
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var stance = self.Owner.Stances[self.World.RenderPlayer];
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if (!Info.ValidStances.HasStance(stance))
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return false;
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}
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return true;
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}
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protected virtual PaletteReference GetPalette(Actor self, WorldRenderer wr)
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{
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return wr.Palette(Info.Palette + (Info.IsPlayerPalette ? self.Owner.InternalName : ""));
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}
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IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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bool IRenderAnnotations.SpatiallyPartitionable { get { return true; } }
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bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable { get { return true; } }
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IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
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{
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if (IsTraitDisabled || self.IsDead || !self.IsInWorld || anim == null)
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return Enumerable.Empty<IRenderable>();
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if (!ShouldRender(self) || self.World.FogObscures(self))
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return Enumerable.Empty<IRenderable>();
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var bounds = decorationBounds.FirstNonEmptyBounds(self, wr);
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var halfSize = (0.5f * anim.Image.Size.XY).ToInt2();
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var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
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var sizeOffset = -halfSize;
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if (Info.ReferencePoint.HasFlag(ReferencePoints.Top))
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{
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boundsOffset -= new int2(0, bounds.Height / 2);
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sizeOffset += new int2(0, halfSize.Y);
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}
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else if (Info.ReferencePoint.HasFlag(ReferencePoints.Bottom))
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{
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boundsOffset += new int2(0, bounds.Height / 2);
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sizeOffset -= new int2(0, halfSize.Y);
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}
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if (Info.ReferencePoint.HasFlag(ReferencePoints.Left))
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{
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boundsOffset -= new int2(bounds.Width / 2, 0);
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sizeOffset += new int2(halfSize.X, 0);
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}
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else if (Info.ReferencePoint.HasFlag(ReferencePoints.Right))
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{
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boundsOffset += new int2(bounds.Width / 2, 0);
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sizeOffset -= new int2(halfSize.X, 0);
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}
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var pxPos = wr.Viewport.WorldToViewPx(boundsOffset) + sizeOffset + conditionalOffset;
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return new IRenderable[]
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{
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new UISpriteRenderable(anim.Image, self.CenterPosition, pxPos, Info.ZOffset, GetPalette(self, wr), 1f)
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};
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}
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void ITick.Tick(Actor self) { anim.Tick(); }
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public override IEnumerable<VariableObserver> GetVariableObservers()
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{
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foreach (var observer in base.GetVariableObservers())
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yield return observer;
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foreach (var condition in Info.Offsets.Keys)
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yield return new VariableObserver(OffsetConditionChanged, condition.Variables);
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foreach (var condition in Info.BlinkPatterns.Keys)
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yield return new VariableObserver(BlinkConditionsChanged, condition.Variables);
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}
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void OffsetConditionChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
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{
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conditionalOffset = int2.Zero;
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foreach (var kv in Info.Offsets)
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{
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if (kv.Key.Evaluate(conditions))
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{
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conditionalOffset = kv.Value;
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break;
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}
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}
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}
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void BlinkConditionsChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
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{
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blinkPattern = Info.BlinkPattern;
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foreach (var kv in Info.BlinkPatterns)
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{
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if (kv.Key.Evaluate(conditions))
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{
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blinkPattern = kv.Value;
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return;
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}
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}
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}
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}
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}
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