33 lines
819 B
C#
33 lines
819 B
C#
using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class Helicopter : IOrder, IMovement
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{
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public Helicopter(Actor self) {}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor == null)
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return new Order("Move", self, null, xy, null);
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return null;
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}
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public void ResolveOrder( Actor self, Order order )
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{
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if (order.OrderString == "Move")
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{
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self.CancelActivity();
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self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
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self.QueueActivity(new HeliLand(true));
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}
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}
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public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
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public bool CanEnterCell(int2 location) { return true; }
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}
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}
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