Files
OpenRA/OpenRa.Game/Traits/Plane.cs
2009-12-29 20:21:44 +13:00

53 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class Plane : IOrder, IMovement
{
public Plane(Actor self) {}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor == null)
return new Order("Move", self, null, xy, null);
if (underCursor.Info == Rules.UnitInfo["AFLD"]
&& underCursor.Owner == self.Owner)
return new Order("Enter", self, underCursor, int2.Zero, null);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Move")
{
self.CancelActivity();
self.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity(new ReturnToBase(self, null));
}
if (order.OrderString == "Enter")
{
self.CancelActivity();
self.QueueActivity(new ReturnToBase(self, order.TargetActor));
}
}
public UnitMovementType GetMovementType()
{
return UnitMovementType.Fly;
}
public bool CanEnterCell(int2 location)
{
return true; // Planes can go anywhere (?)
}
}
}