Files
OpenRA/mods/ts/maps/fields-of-green/rules.yaml
Mustafa Alperen Seki 1373a4e16e Seperate TS shellmap rules to Rules yaml.
And make all buildings and walls indestructible.
2019-03-30 23:08:46 +01:00

47 lines
774 B
YAML

Player:
-ConquestVictoryConditions:
World:
-CrateSpawner:
-StartGameNotification:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: fields-of-green.lua
ResourceType@Tiberium:
ValuePerUnit: 0
MusicPlaylist:
BackgroundMusic: intro
DisableWorldSounds: true
GlobalLightingPaletteEffect:
Blue: 0.7
Ambient: 0.7
^ExistsInWorld:
GivesExperience:
ActorExperienceModifier: 0
HARV:
-Targetable:
GALITE:
-Targetable:
APC:
Cargo:
InitialUnits: e1, e1, e2, e2, medic
^Building:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable
^Wall:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable