Files
OpenRA/OpenRA.Mods.RA/Effects/GpsDot.cs
Paul Chote 1e53434e45 Simplify cloak crate behavior.
This removes the runtime trait addition which
prevented Cloak from being cached.

The CloakCrateAction in D2K was never used, so
has also been removed.
2013-08-22 19:29:05 +12:00

104 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class GpsDotInfo : ITraitInfo
{
public readonly string String = "Infantry";
public readonly string IndicatorPalettePrefix = "player";
public object Create(ActorInitializer init)
{
return new GpsDot(init.self, this);
}
}
class GpsDot : IEffect
{
Actor self;
GpsDotInfo info;
Animation anim;
Lazy<HiddenUnderFog> huf;
Lazy<FrozenUnderFog> fuf;
Lazy<Spy> spy;
Lazy<Cloak> cloak;
Cache<Player, GpsWatcher> watcher;
Cache<Player, FrozenActorLayer> frozen;
bool show = false;
public GpsDot(Actor self, GpsDotInfo info)
{
this.self = self;
this.info = info;
anim = new Animation("gpsdot");
anim.PlayRepeating(info.String);
self.World.AddFrameEndTask(w => w.Add(this));
huf = Lazy.New(() => self.TraitOrDefault<HiddenUnderFog>());
fuf = Lazy.New(() => self.TraitOrDefault<FrozenUnderFog>());
spy = Lazy.New(() => self.TraitOrDefault<Spy>());
cloak = Lazy.New(() => self.TraitOrDefault<Cloak>());
watcher = new Cache<Player, GpsWatcher>(p => p.PlayerActor.Trait<GpsWatcher>());
frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
}
bool ShouldShowIndicator()
{
if (cloak.Value != null && cloak.Value.Cloaked)
return false;
if (spy.Value != null && spy.Value.Disguised)
return false;
if (huf.Value != null && !huf.Value.IsVisible(self, self.World.RenderPlayer))
return true;
if (fuf.Value == null)
return false;
var f = frozen[self.World.RenderPlayer].FromID(self.ActorID);
return f.Visible && !f.HasRenderables;
}
public void Tick(World world)
{
if (self.Destroyed)
world.AddFrameEndTask(w => w.Remove(this));
show = false;
if (!self.IsInWorld || self.Destroyed || self.World.RenderPlayer == null)
return;
var gps = watcher[self.World.RenderPlayer];
show = (gps.Granted || gps.GrantedAllies) && ShouldShowIndicator();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!show || self.Destroyed)
return SpriteRenderable.None;
var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName);
return anim.Render(self.CenterPosition, palette);
}
}
}