These are used to filter *Renderables that shouldn't be copied for things like highlight or shadow.
46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class InvulnEffect : IEffect
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{
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Actor a;
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IronCurtainable b;
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public InvulnEffect(Actor a)
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{
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this.a = a;
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this.b = a.Trait<IronCurtainable>();
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}
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public void Tick( World world )
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{
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if (a.Destroyed || a.IsDead() || b.GetDamageModifier(null, null) > 0)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (a.Destroyed) // Tick will clean up
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yield break;
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foreach (var r in a.Render(wr))
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if (!r.IsDecoration)
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yield return r.WithPalette(wr.Palette("invuln"));
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}
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}
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}
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