Files
OpenRA/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs
2015-03-31 20:59:53 +01:00

66 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
public class TerrainGeometryOverlayInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new TerrainGeometryOverlay(init.Self); }
}
public class TerrainGeometryOverlay : IRenderOverlay
{
readonly Lazy<DeveloperMode> devMode;
public TerrainGeometryOverlay(Actor self)
{
devMode = Exts.Lazy(() => self.World.LocalPlayer != null ? self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>() : null);
}
public void Render(WorldRenderer wr)
{
if (devMode.Value == null || !devMode.Value.ShowTerrainGeometry)
return;
var map = wr.World.Map;
var tileSet = wr.World.TileSet;
var lr = Game.Renderer.WorldLineRenderer;
var colors = wr.World.TileSet.HeightDebugColors;
foreach (var uv in wr.Viewport.VisibleCells.MapCoords)
{
var height = (int)map.MapHeight.Value[uv];
var tile = map.MapTiles.Value[uv];
var ti = tileSet.GetTileInfo(tile);
var ramp = ti != null ? ti.RampType : 0;
var corners = map.CellCorners[ramp];
var color = corners.Select(c => colors[height + c.Z / 512]).ToArray();
var pos = map.CenterOfCell(uv.ToCPos(map));
var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray();
for (var i = 0; i < 4; i++)
{
var j = (i + 1) % 4;
lr.DrawLine(screen[i], screen[j], color[i], color[j]);
}
}
}
}
}