Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1ea8e212c4f925f28e6a4d42ecda60922ef6ed35
OpenRA/OpenRa.Game/GameRules
History
Chris Forbes 9cdefee403 fixing up various issues
2010-02-05 19:36:18 +13:00
..
ActorInfo.cs
multitrait support. '@' and anything after it is ignored in type lookup.
2010-02-03 11:01:25 +13:00
AftermathInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ArmorType.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Footprint.cs
Changed IsCloseEnoughToBase to take top-left position.
2010-01-18 14:22:38 +13:00
GeneralInfo.cs
move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
2010-01-24 13:47:06 +13:00
InfoLoader.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ProjectileInfo.cs
fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
2010-01-22 23:27:51 +13:00
Rules.cs
new support power impl
2010-01-24 12:25:46 +13:00
TechTree.cs
smart queries for World.Actors
2010-01-31 01:27:50 +13:00
UserSettings.cs
fixing up various issues
2010-02-05 19:36:18 +13:00
VoiceInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
WarheadInfo.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
WeaponInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
Powered by Gitea Version: 1.25.1 Page: 63ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API