Files
OpenRA/mods/cnc/rules/aircraft.yaml
psydev 6b8fd4efd9 Allow Chinook to land in tiberium
Seems to not make sense that it can't land in tiberium, especially since Chem Troopers can walk through it undamaged, and since tiberium is not quite as deadly in recent patches.
2014-04-01 04:03:41 -07:00

269 lines
4.3 KiB
YAML

TRAN:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Owner: gdi,nod
Selectable:
Bounds: 41,41
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 140
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 8c0
RenderUnit:
WithRotor@PRIMARY:
Offset: -597,0,171
Sequence: rotor2
GroundSequence: slow-rotor2
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,85
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 10
PipCount: 10
LeavesHusk:
HuskActor: TRAN.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
HELI:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq
Owner: nod
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 186
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Armament@PRIMARY:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Reloads:
Count: 10
Period: 200
RenderUnit:
WithRotor:
Offset: 0,0,85
WithMuzzleFlash:
WithShadow:
LeavesHusk:
HuskActor: HELI.Husk
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq
Owner: gdi
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 186
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 6
PipCount: 6
Reloads:
Count: 2
Period: 200
RenderUnit:
WithShadow:
LeavesHusk:
HuskActor: ORCA.Husk
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Description: Drops vehicle reinforcements on Airstrips
Valued:
Cost: 2000
Plane:
ROT: 5
Speed: 326
Health:
HP: 25
Armor:
Type: Heavy
RenderUnit:
WithShadow:
Cargo:
MaxWeight: 10
PipCount: 10
Invulnerable:
-Selectable:
-TargetableUnit:
-GainsExperience:
FlyAwayOnIdle:
RejectsOrders:
Contrail@1:
Offset: -261,-650,0
TrailLength: 15
Contrail@2:
Offset: -85,-384,0
TrailLength: 16
Contrail@3:
Offset: -85,384,0
TrailLength: 16
Contrail@4:
Offset: -261,650,0
TrailLength: 15
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Description: Used to deliver Napalm strikes.
Valued:
Cost: 2000
Plane:
ROT: 4
Speed: 373
Health:
HP: 150
Armor:
Type: Heavy
RenderUnit:
WithShadow:
AttackBomber:
Armaments: gun, bombs
Guns: gun
Bombs: bombs
Armament@GUNS:
Name: gun
Weapon: Vulcan
LocalOffset: 1024,0,-85
WithMuzzleFlash:
Armament@BOMBS:
Name: bombs
Weapon: Napalm
LocalOffset: 0,-256,-43, 0,256,-43
-Selectable:
-GainsExperience:
FlyAwayOnIdle:
RejectsOrders:
Contrail@1:
Offset: -640,171,0
TrailLength: 15
Contrail@2:
Offset: -640,-171,0
TrailLength: 15
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Chinook Transport
Helicopter:
ROT: 5
Speed: 140
RevealsShroud:
Range: 8c0
WithRotor@PRIMARY:
Offset: -597,0,171
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,85
RenderUnit:
Image: tran
WithShadow:
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Apache Longbow
Helicopter:
ROT: 4
Speed: 186
RevealsShroud:
Range: 10c0
WithRotor:
Offset: 0,0,85
RenderUnit:
Image: heli
WithShadow:
ORCA.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Orca
Helicopter:
ROT: 4
Speed: 186
RevealsShroud:
Range: 10c0
RenderUnit:
Image: orca
WithShadow: