Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1ed21f375694b503bbf56c8c78832eb33fa1ef4d
OpenRA/OpenRA.Mods.Common/Traits/Sound
History
reaperrr 77a134da91 Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
..
ActorLostNotification.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AmbientSound.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AnnounceOnBuild.cs
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
AnnounceOnKill.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AnnounceOnSeen.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AttackSounds.cs
Add AttackSounds trait
2016-07-02 16:02:00 +02:00
CaptureNotification.cs
Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-04-17 16:17:32 +02:00
DeathSounds.cs
Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-12 10:09:49 +02:00
SoundOnDamageTransition.cs
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
Powered by Gitea Version: 1.25.1 Page: 174ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API