Files
OpenRA/OpenRA.Mods.Cnc/Traits/Attack/AttackLeap.cs
2020-05-17 12:33:29 +02:00

73 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Move onto the target then execute the attack.")]
public class AttackLeapInfo : AttackFrontalInfo, Requires<MobileInfo>
{
[Desc("Leap speed (in WDist units/tick).")]
public readonly WDist Speed = new WDist(426);
[Desc("Conditions that last from start of the leap until the attack.")]
[GrantedConditionReference]
public readonly string LeapCondition = "attacking";
public override object Create(ActorInitializer init) { return new AttackLeap(init.Self, this); }
}
public class AttackLeap : AttackFrontal
{
readonly AttackLeapInfo info;
int leapToken = Actor.InvalidConditionToken;
public AttackLeap(Actor self, AttackLeapInfo info)
: base(self, info)
{
this.info = info;
}
protected override bool CanAttack(Actor self, Target target)
{
if (target.Type != TargetType.Actor)
return false;
if (self.Location == target.Actor.Location && HasAnyValidWeapons(target))
return true;
return base.CanAttack(self, target);
}
public void GrantLeapCondition(Actor self)
{
leapToken = self.GrantCondition(info.LeapCondition);
}
public void RevokeLeapCondition(Actor self)
{
if (leapToken != Actor.InvalidConditionToken)
leapToken = self.RevokeCondition(leapToken);
}
public override Activity GetAttackActivity(Actor self, AttackSource source, Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor)
{
return new LeapAttack(self, newTarget, allowMove, forceAttack, this, info, targetLineColor);
}
}
}