Files
OpenRA/OpenRA.Game/GameRules/WarheadInfo.cs
2010-04-02 16:44:59 +13:00

58 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.GameRules
{
public class WarheadInfo
{
public readonly int Spread = 1;
public readonly float[] Verses = { 1, 1, 1, 1, 1 };
public readonly bool Wall = false;
public readonly bool Wood = false;
public readonly bool Ore = false;
public readonly int Explosion = 0;
public readonly SmudgeType SmudgeType = SmudgeType.None;
public readonly int[] SmudgeSize = { 0,0 };
public readonly int InfDeath = 0;
public readonly string ImpactSound = null;
public readonly string WaterImpactSound = null;
public readonly int Damage = 0; // for new weapons infrastructure
public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant
public float EffectivenessAgainst(ArmorType at) { return Verses[ (int)at ]; }
}
public enum ArmorType
{
none = 0,
wood = 1,
light = 2,
heavy = 3,
concrete = 4,
}
public enum SmudgeType
{
None = 0,
Crater = 1,
Scorch = 2,
}
}