65 lines
1.4 KiB
C#
Executable File
65 lines
1.4 KiB
C#
Executable File
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits
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{
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class AttackTeslaInfo : AttackOmniInfo
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{
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public readonly int MaxCharges = 3;
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public override object Create( Actor self )
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{
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return new AttackTesla( self );
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}
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}
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class AttackTesla : AttackOmni, ITick
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{
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int charges;
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int timeToRecharge;
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public AttackTesla( Actor self )
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: base( self )
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{
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charges = self.Info.Traits.Get<AttackTeslaInfo>().MaxCharges;
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}
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protected override bool CanAttack( Actor self )
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{
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return base.CanAttack( self ) && ( charges > 0 );
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}
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public override void Tick( Actor self )
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{
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if( --timeToRecharge <= 0 )
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charges = self.Info.Traits.Get<AttackTeslaInfo>().MaxCharges;
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if( charges <= 0 )
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{
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primaryFireDelay = Math.Max( primaryFireDelay, timeToRecharge );
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secondaryFireDelay = Math.Max( secondaryFireDelay, timeToRecharge );
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sameTarget = null;
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}
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base.Tick( self );
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}
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Actor sameTarget;
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public override int FireDelay( Actor self, AttackBaseInfo info )
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{
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primaryFireDelay = 8;
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timeToRecharge = self.GetPrimaryWeapon().ROF;
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--charges;
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if( target != sameTarget )
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{
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sameTarget = target;
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self.traits.Get<RenderBuildingCharge>().PlayCharge( self );
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return base.FireDelay( self, info );
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}
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else
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return 3;
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}
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}
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}
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