Files
OpenRA/OpenRA.Game/Traits/Attack/AttackTesla.cs
2010-04-02 16:45:01 +13:00

65 lines
1.4 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits
{
class AttackTeslaInfo : AttackOmniInfo
{
public readonly int MaxCharges = 3;
public override object Create( Actor self )
{
return new AttackTesla( self );
}
}
class AttackTesla : AttackOmni, ITick
{
int charges;
int timeToRecharge;
public AttackTesla( Actor self )
: base( self )
{
charges = self.Info.Traits.Get<AttackTeslaInfo>().MaxCharges;
}
protected override bool CanAttack( Actor self )
{
return base.CanAttack( self ) && ( charges > 0 );
}
public override void Tick( Actor self )
{
if( --timeToRecharge <= 0 )
charges = self.Info.Traits.Get<AttackTeslaInfo>().MaxCharges;
if( charges <= 0 )
{
primaryFireDelay = Math.Max( primaryFireDelay, timeToRecharge );
secondaryFireDelay = Math.Max( secondaryFireDelay, timeToRecharge );
sameTarget = null;
}
base.Tick( self );
}
Actor sameTarget;
public override int FireDelay( Actor self, AttackBaseInfo info )
{
primaryFireDelay = 8;
timeToRecharge = self.GetPrimaryWeapon().ROF;
--charges;
if( target != sameTarget )
{
sameTarget = target;
self.traits.Get<RenderBuildingCharge>().PlayCharge( self );
return base.FireDelay( self, info );
}
else
return 3;
}
}
}