Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1f4269df764c5bca80aee3a197e019e6a45a1085
OpenRA/OpenRA.Game/Map
History
Paul Chote 4a12e7bafc Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
..
ActorInitializer.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
CellRegion.cs
Fix CellRegion.BoundingRegion behaviour.
2015-11-21 22:00:35 +00:00
Map.cs
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
MapCache.cs
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
MapCoordsRegion.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
MapGrid.cs
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
MapPlayers.cs
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
MapPreview.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
PlayerReference.cs
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
ProjectedCellRegion.cs
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
Powered by Gitea Version: 1.25.1 Page: 190ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API