Files
OpenRA/OpenRa.Game/Controller.cs
Chris Forbes 1faa2ae0b3 it works
2009-12-05 15:34:53 +13:00

164 lines
4.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using IjwFramework.Types;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
namespace OpenRa.Game
{
class Controller : IHandleInput
{
public IOrderGenerator orderGenerator;
List<Order> recentOrders = new List<Order>();
void ApplyOrders(float2 xy, bool left)
{
var doVoice = null as Actor;
if (orderGenerator != null)
foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
{
AddOrder( order );
if (order.Subject != null && order.Player == Game.LocalPlayer)
doVoice = order.Subject;
}
if (doVoice != null && doVoice.traits.Contains<Unit>())
PlayVoiceClip("Move", doVoice);
}
static void PlayVoiceClip(string phrase, Actor voicedUnit)
{
if (voicedUnit == null) return;
var mi = voicedUnit.unitInfo as MobileInfo;
if (mi == null) return;
var vi = Rules.VoiceInfo[ mi.Voice ];
var clip = vi.Pools.Value[phrase].GetNext();
if (clip == null)
return;
var variants = (voicedUnit.Owner.Race == Race.Soviet)
? vi.SovietVariants : vi.AlliedVariants;
var variant = variants[ voicedUnit.ActorID % variants.Length ];
Game.PlaySound(clip + variant, false);
}
public void AddOrder(Order o) { recentOrders.Add(o); }
public List<Order> GetRecentOrders( bool imm )
{
if (imm)
{
var result = recentOrders.Where(o => o.IsImmediate).ToList();
recentOrders.RemoveAll(o => o.IsImmediate);
return result;
}
else
{
var result = recentOrders.Where(o => !o.IsImmediate).ToList();
recentOrders.RemoveAll(o => !o.IsImmediate);
return result;
}
}
static string GetVoiceSuffix(Actor unit)
{
var suffixes = new[] { ".r01", ".r03" };
return suffixes[unit.ActorID % suffixes.Length];
}
float2 dragStart, dragEnd;
public bool HandleInput(MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuilding))
dragStart = dragEnd = xy;
ApplyOrders(xy, true);
}
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
{
if (!(orderGenerator is PlaceBuilding))
{
orderGenerator = new UnitOrderGenerator(
Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy));
var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
.Where(a => a.traits.Contains<Unit>()
&& a.Owner == Game.LocalPlayer)
.FirstOrDefault();
PlayVoiceClip("Select", voicedUnit);
}
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy;
if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(xy, false);
return true;
}
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
public float2 MousePosition { get { return dragEnd; } }
public Cursor ChooseCursor()
{
var c = (orderGenerator is UnitOrderGenerator) ? orderGenerator.Order(dragEnd.ToInt2(), false)
.Where( o => o.Validate() )
.Select(o => CursorForOrderString( o.OrderString, o.Subject, o.TargetLocation ))
.FirstOrDefault(a => a != null) : null;
return c ?? (Game.SelectActorsInBox(Game.CellSize * dragEnd, Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default);
}
Cursor CursorForOrderString( string s, Actor a, int2 location )
{
switch( s )
{
case "Attack": return Cursor.Attack;
case "Move":
if( Game.IsCellBuildable( location, UnitMovementType.Wheel, a ) )
return Cursor.Move;
else
return Cursor.MoveBlocked;
case "DeployMcv":
var factBuildingInfo = (BuildingInfo)Rules.UnitInfo[ "fact" ];
if( Game.CanPlaceBuilding( factBuildingInfo, a.Location - new int2( 1, 1 ), a, false ) )
return Cursor.Deploy;
else
return Cursor.DeployBlocked;
case "DeliverOre": return Cursor.Enter;
case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
default:
return null;
}
}
}
}