Files
OpenRA/OpenRA.FileFormats/Map/TileSet.cs
2010-06-30 20:25:32 +12:00

124 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Drawing;
namespace OpenRA.FileFormats
{
public class TerrainTypeInfo
{
public string Type;
public bool Buildable = true;
public bool AcceptSmudge = true;
public bool IsWater = false;
public Color Color;
public TerrainTypeInfo(MiniYaml my)
{
FieldLoader.Load(this, my);
}
}
public class TileTemplate
{
public ushort Id;
public string Image;
public int2 Size;
public bool PickAny;
public Dictionary<byte, string> Tiles = new Dictionary<byte, string>();
static List<string> fields = new List<string>() {"Id", "Image", "Size", "PickAny"};
public TileTemplate(Dictionary<string,MiniYaml> my)
{
FieldLoader.LoadFields(this, my, fields);
foreach (var tt in my["Tiles"].Nodes)
Tiles.Add(byte.Parse(tt.Key), tt.Value.Value);
}
}
public class TileSet
{
public readonly string Name;
public readonly string Id;
public readonly string[] Extensions;
public readonly Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
public readonly Dictionary<ushort, Terrain> Tiles = new Dictionary<ushort, Terrain>();
public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
public TileSet( string filepath )
{
var yaml = MiniYaml.FromFile(filepath);
// General info
FieldLoader.Load(this, yaml["General"]);
// TerrainTypes
foreach (var tt in yaml["Terrain"].Nodes)
{
var t = new TerrainTypeInfo(tt.Value);
Terrain.Add(t.Type, t);
}
// Templates
foreach (var tt in yaml["Templates"].Nodes)
{
var t = new TileTemplate(tt.Value.Nodes);
Templates.Add(t.Id, t);
}
}
public void LoadTiles()
{
foreach (var t in Templates)
using( Stream s = FileSystem.OpenWithExts(t.Value.Image, Extensions) )
{
if( !Tiles.ContainsKey( t.Key ) )
Tiles.Add( t.Key, new Terrain( s ) );
}
}
public byte[] GetBytes(TileReference<ushort,byte> r)
{
Terrain tile;
if( Tiles.TryGetValue( r.type, out tile ) )
return tile.TileBitmapBytes[ r.image ];
byte[] missingTile = new byte[ 24 * 24 ];
for( int i = 0 ; i < missingTile.Length ; i++ )
missingTile[ i ] = 0x36;
return missingTile;
}
public string GetTerrainType(TileReference<ushort, byte> r)
{
var tt = Templates[r.type].Tiles;
string ret;
if (!tt.TryGetValue(r.image, out ret))
return "Clear"; // Default walkable
return ret;
}
}
}