Files
OpenRA/OpenRA.Game/Traits/Activities/Move.cs

329 lines
8.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace OpenRA.Traits.Activities
{
public class Move : IActivity
{
public IActivity NextActivity { get; set; }
int2? destination;
int nearEnough;
public List<int2> path;
Func<Actor, Mobile, List<int2>> getPath;
public Actor ignoreBuilding;
MovePart move;
int ticksBeforePathing;
const int avgTicksBeforePathing = 5;
const int spreadTicksBeforePathing = 5;
Move()
{
ticksBeforePathing = avgTicksBeforePathing +
Game.world.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
}
public Move( int2 destination, int nearEnough )
: this()
{
this.getPath = (self,mobile) => self.World.PathFinder.FindUnitPath(
mobile.toCell, destination, self );
this.destination = destination;
this.nearEnough = nearEnough;
}
public Move(int2 destination, Actor ignoreBuilding)
: this()
{
this.getPath = (self,mobile) =>
self.World.PathFinder.FindPath(
PathSearch.FromPoint( self, mobile.toCell, destination, false )
.WithCustomBlocker( self.World.PathFinder.AvoidUnitsNear( mobile.toCell, 4, self ))
.WithIgnoredBuilding( ignoreBuilding ));
this.destination = destination;
this.nearEnough = 0;
this.ignoreBuilding = ignoreBuilding;
}
public Move( Actor target, int range )
: this()
{
this.getPath = (self,mobile) => self.World.PathFinder.FindUnitPathToRange(
mobile.toCell, target.Location,
range, self );
this.destination = null;
this.nearEnough = range;
}
public Move(Target target, int range)
: this()
{
this.getPath = (self,mobile) => self.World.PathFinder.FindUnitPathToRange(
mobile.toCell, Util.CellContaining(target.CenterLocation),
range, self);
this.destination = null;
this.nearEnough = range;
}
public Move(Func<List<int2>> getPath)
: this()
{
this.getPath = (_1,_2) => getPath();
this.destination = null;
this.nearEnough = 0;
}
public IActivity Tick( Actor self )
{
var mobile = self.traits.Get<Mobile>();
if( move != null )
{
move.TickMove( self, mobile, this );
return this;
}
if (destination == mobile.toCell)
return NextActivity;
if( path == null )
{
if (ticksBeforePathing > 0)
{
--ticksBeforePathing;
return this;
}
path = getPath( self, mobile ).TakeWhile( a => a != mobile.toCell ).ToList();
SanityCheckPath( mobile );
}
if( path.Count == 0 )
{
destination = mobile.toCell;
return this;
}
destination = path[ 0 ];
var nextCell = PopPath( self, mobile );
if( nextCell == null )
return this;
int2 dir = nextCell.Value - mobile.fromCell;
var firstFacing = Util.GetFacing( dir, mobile.Facing );
if( firstFacing != mobile.Facing )
{
path.Add( nextCell.Value );
return new Turn( firstFacing ) { NextActivity = this };
}
else
{
mobile.toCell = nextCell.Value;
move = new MoveFirstHalf(
Util.CenterOfCell( mobile.fromCell ),
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
mobile.Facing,
mobile.Facing,
0 );
move.TickMove( self, mobile, this );
return this;
}
}
[Conditional( "SANITY_CHECKS")]
void SanityCheckPath( Mobile mobile )
{
if( path.Count == 0 )
return;
var d = path[path.Count-1] - mobile.toCell;
if( d.LengthSquared > 2 )
throw new InvalidOperationException( "(Move) Sanity check failed" );
}
bool hasWaited;
bool hasNudged;
int waitTicksRemaining;
void NudgeBlocker(Actor self, int2 nextCell)
{
var blocker = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
if (blocker == null) return;
var nudge = blocker.traits.GetOrDefault<INudge>();
if (nudge != null)
nudge.OnNudge(blocker, self);
}
int2? PopPath( Actor self, Mobile mobile )
{
if( path.Count == 0 ) return null;
var nextCell = path[ path.Count - 1 ];
if( !mobile.CanEnterCell( nextCell, ignoreBuilding, true ) )
{
if( ( mobile.toCell - destination.Value ).LengthSquared <= nearEnough )
{
path.Clear();
return null;
}
if (!hasNudged)
{
NudgeBlocker(self, nextCell);
hasNudged = true;
}
if (!hasWaited)
{
var info = self.Info.Traits.Get<MobileInfo>();
waitTicksRemaining = info.WaitAverage + self.World.SharedRandom.Next(-info.WaitSpread, info.WaitSpread);
hasWaited = true;
}
if (--waitTicksRemaining >= 0)
return null;
mobile.RemoveInfluence();
var newPath = getPath( self, mobile ).TakeWhile(a => a != mobile.toCell).ToList();
mobile.AddInfluence();
if (newPath.Count != 0)
path = newPath;
return null;
}
hasNudged = false;
hasWaited = false;
path.RemoveAt( path.Count - 1 );
return nextCell;
}
public void Cancel( Actor self )
{
path = new List<int2>();
NextActivity = null;
}
abstract class MovePart
{
public readonly float2 from, to;
public readonly int fromFacing, toFacing;
public int moveFraction;
public readonly int moveFractionTotal;
public MovePart( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
{
this.from = from;
this.to = to;
this.fromFacing = fromFacing;
this.toFacing = toFacing;
this.moveFraction = startingFraction;
this.moveFractionTotal = (int)(( to - from ).Length*3);
}
public void TickMove( Actor self, Mobile mobile, Move parent )
{
moveFraction += (int)mobile.MovementSpeedForCell(self, mobile.toCell);
if( moveFraction >= moveFractionTotal )
moveFraction = moveFractionTotal;
UpdateCenterLocation( self, mobile );
if( moveFraction >= moveFractionTotal )
{
parent.move = OnComplete( self, mobile, parent );
if( parent.move == null )
UpdateCenterLocation( self, mobile );
}
}
void UpdateCenterLocation( Actor self, Mobile mobile )
{
var unit = self.traits.Get<Unit>();
var frac = (float)moveFraction / moveFractionTotal;
self.CenterLocation = float2.Lerp( from, to, frac );
if( moveFraction >= moveFractionTotal )
mobile.Facing = toFacing & 0xFF;
else
mobile.Facing = ( fromFacing + ( toFacing - fromFacing ) * moveFraction / moveFractionTotal ) & 0xFF;
}
protected abstract MovePart OnComplete( Actor self, Mobile mobile, Move parent );
}
class MoveFirstHalf : MovePart
{
public MoveFirstHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
: base( from, to, fromFacing, toFacing, startingFraction )
{
}
protected override MovePart OnComplete( Actor self, Mobile mobile, Move parent )
{
var unit = self.traits.Get<Unit>();
var nextCell = parent.PopPath( self, mobile );
if( nextCell != null )
{
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
{
var ret = new MoveFirstHalf(
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
Util.BetweenCells( mobile.toCell, nextCell.Value ),
mobile.Facing,
Util.GetNearestFacing( mobile.Facing, Util.GetFacing( nextCell.Value - mobile.toCell, mobile.Facing ) ),
moveFraction - moveFractionTotal );
mobile.fromCell = mobile.toCell;
mobile.toCell = nextCell.Value;
return ret;
}
else
parent.path.Add( nextCell.Value );
}
var ret2 = new MoveSecondHalf(
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
Util.CenterOfCell( mobile.toCell ),
mobile.Facing,
mobile.Facing,
moveFraction - moveFractionTotal );
mobile.fromCell = mobile.toCell;
return ret2;
}
}
class MoveSecondHalf : MovePart
{
public MoveSecondHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
: base( from, to, fromFacing, toFacing, startingFraction )
{
}
protected override MovePart OnComplete( Actor self, Mobile mobile, Move parent )
{
self.CenterLocation = Util.CenterOfCell( mobile.toCell );
mobile.fromCell = mobile.toCell;
mobile.FinishedMoving(self);
return null;
}
}
}
}