Files
OpenRA/OpenRA.Game/Traits/Unit.cs

46 lines
1.2 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Traits
{
public class UnitInfo : ITraitInfo
{
public object Create( ActorInitializer init ) { return new Unit(); }
}
public class Unit : INotifyDamage, IRadarSignature
{
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
if (self.Owner == self.World.LocalPlayer)
Sound.PlayVoice("Lost", self);
}
public IEnumerable<int2> RadarSignatureCells(Actor self)
{
yield return self.Location;
}
public Color RadarSignatureColor(Actor self)
{
var mod = self.traits.WithInterface<IRadarColorModifier>().FirstOrDefault();
if (mod != null)
return mod.RadarColorOverride(self);
return self.Owner.Color;
}
}
}