58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
|
|
namespace OpenRA.Network
|
|
{
|
|
public sealed class TickTime
|
|
{
|
|
readonly Func<int> timestep;
|
|
|
|
long lastTickTime;
|
|
|
|
public TickTime(Func<int> timestep, long lastTickTime)
|
|
{
|
|
this.timestep = timestep;
|
|
this.lastTickTime = lastTickTime;
|
|
}
|
|
|
|
public long Value
|
|
{
|
|
get => lastTickTime;
|
|
set => lastTickTime = value;
|
|
}
|
|
|
|
public bool ShouldAdvance(long tick)
|
|
{
|
|
var i = timestep();
|
|
|
|
if (i == 0)
|
|
return false;
|
|
|
|
var tickDelta = tick - lastTickTime;
|
|
return tickDelta >= i;
|
|
}
|
|
|
|
public void AdvanceTickTime(long tick)
|
|
{
|
|
var tickDelta = tick - lastTickTime;
|
|
|
|
var currentTimestep = timestep();
|
|
|
|
var integralTickTimestep = (tickDelta / currentTimestep) * currentTimestep;
|
|
lastTickTime += integralTickTimestep >= Game.TimestepJankThreshold
|
|
? integralTickTimestep
|
|
: currentTimestep;
|
|
}
|
|
}
|
|
}
|