Vehicles can still be built if communications center is destroyed, as long as player has either an advanced communications center or temple of nod.
572 lines
10 KiB
YAML
572 lines
10 KiB
YAML
MCV:
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Inherits: ^Vehicle
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Icon: mcvicnh
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Description: Deploys into another Construction Yard.\n Unarmed
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq
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Owner: gdi,nod
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Selectable:
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Priority: 3
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Mobile:
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Speed: 5
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Health:
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HP: 750
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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Transforms:
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IntoActor: fact
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Offset:-1,-1
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Facing: 108
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformSounds: deploy1.aud
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RenderUnit:
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MustBeDestroyed:
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AttackMove:
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JustMove:true
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BaseBuilding:
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LeavesHusk:
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HuskActor: MCV.Husk
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-GainsExperience:
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-AcceptsCloakCrate:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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HARV:
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Inherits: ^Tank
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Valued:
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Cost: 1200
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Tooltip:
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Name: Harvester
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Icon: harvicnh
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Description: Collects Tiberium for processing.\n Unarmed
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: proc
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Owner: gdi,nod
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Selectable:
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Priority: 7
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Bounds: 36,36
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Harvester:
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Resources: Tiberium, BlueTiberium
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PipCount: 7
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Capacity: 20
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UnloadTicksPerBale: 12 # hardcoded default is 4
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# How far away from our linked proc (refinery) to find resources (in cells):
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SearchFromProcRadius: 24
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# How far away from last harvest order location to find more resources (in cells):
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SearchFromOrderRadius: 12
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Mobile:
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Speed: 6
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4
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RenderUnit:
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AttackMove:
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JustMove:true
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LeavesHusk:
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HuskActor: HARV.Husk
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-GainsExperience:
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APC:
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Inherits: ^Tank
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Valued:
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Cost: 700
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Tooltip:
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Name: Armored Personnel Carrier
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Icon: apcicnh
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Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: pyle
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Owner: gdi
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Mobile:
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ROT: 8
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Speed: 9
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Health:
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HP: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 10
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Armament@PRIMARY:
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Weapon: APCGun
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LocalOffset: 85,85,299, 85,-85,299
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Armament@SECONDARY:
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Weapon: APCGun.AA
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LocalOffset: 85,85,299, 85,-85,299
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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UnloadFacing: 220
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LeavesHusk:
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HuskActor: APC.Husk
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ARTY:
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Inherits: ^Tank
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Valued:
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Cost: 600
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Tooltip:
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Name: Artillery
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Icon:artyicnh
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Owner: nod
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Mobile:
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ROT: 2
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Speed: 6
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Health:
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HP: 75
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Armor:
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Type: Light
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RevealsShroud:
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Range: 9
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Armament:
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Weapon: ArtilleryShell
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LocalOffset: 299, 0, 128
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AttackFrontal:
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RenderUnit:
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Explodes:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: ARTY.Husk
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FTNK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Flame Tank
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Icon: ftnkicnh
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: anyhq
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Owner: nod
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Mobile:
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ROT: 7
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Speed: 8
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Health:
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HP: 350
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5
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Armament:
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Weapon: BigFlamer
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LocalOffset: 213,213,-85, 213,-213,-85
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithMuzzleFlash:
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Explodes:
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Weapon: FlametankExplode
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EmptyWeapon: FlametankExplode
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LeavesHusk:
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HuskActor: FTNK.Husk
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BGGY:
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Inherits: ^Vehicle
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Valued:
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Cost: 300
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Tooltip:
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Name: Nod Buggy
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Icon: bggyicnh
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: afld
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Owner: nod
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Mobile:
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ROT: 12
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Speed: 12
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Health:
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HP: 120
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Armor:
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Type: Light
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 10
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Offset: -43,0,128
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Armament:
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Weapon: MachineGun
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: BGGY.Husk
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BIKE:
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Inherits: ^Vehicle
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Valued:
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Cost: 500
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Tooltip:
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Name: Recon Bike
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Icon: bikeicnh
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Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: afld
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Owner: nod
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Mobile:
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ROT: 12
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Speed: 15
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TerrainSpeeds:
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Clear: 70
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Rough: 35
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Road: 100
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Tiberium: 35
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BlueTiberium: 35
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Beach: 35
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Health:
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HP: 120
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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Armament:
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Weapon: BikeRockets
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LocalOffset: -128, -170, 170, -128, 170, 170
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LocalYaw: 100, -100
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: BIKE.Husk
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JEEP:
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Inherits: ^Vehicle
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Valued:
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Cost: 400
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Tooltip:
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Name: Hum-Vee
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Icon: jeepicnh
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: weap
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Owner: gdi
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Mobile:
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ROT: 11
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Speed: 11
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Health:
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HP: 160
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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Turreted:
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ROT: 10
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Offset: -85,0,171
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Armament:
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Weapon: MachineGun
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: JEEP.Husk
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LTNK:
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Inherits: ^Tank
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Valued:
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Cost: 600
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Tooltip:
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Name: Light Tank
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Icon: ltnkicnh
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Owner: nod
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Mobile:
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ROT: 7
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Speed: 8
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Health:
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HP: 300
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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Turreted:
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ROT: 5
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Armament:
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Weapon: 70mm
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Recoil: 85
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RecoilRecovery: 17
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LocalOffset: -128,0,85
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: LTNK.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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MTNK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Medium Tank
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Icon: mtnkicnh
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Owner: gdi
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Mobile:
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Speed: 6
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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Turreted:
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ROT: 5
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Armament:
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Weapon: 120mm
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Recoil: 128
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RecoilRecovery: 26
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LocalOffset: 0,0,43
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: MTNK.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 28,28
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HTNK:
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Inherits: ^Tank
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Valued:
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Cost: 1500
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Tooltip:
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Name: Mammoth Tank
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Icon: htnkicnh
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Description: Heavily armored GDI Tank.\n Strong vs Everything
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: eye
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Owner: gdi
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Mobile:
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Crushes: wall, heavywall, crate, infantry
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Speed: 4
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ROT: 3
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Health:
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HP: 900
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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Turreted:
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ROT: 2
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Armament@PRIMARY:
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Weapon: 120mmDual
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LocalOffset: 800, 180, 340, 800, -180, 340
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Recoil: 170
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RecoilRecovery: 42
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Armament@SECONDARY:
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Weapon: MammothMissiles
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LocalOffset: -85, 384, 340, -85, -384, 340
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LocalYaw: -100, 100
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Recoil: 42
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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LeavesHusk:
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HuskActor: HTNK.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 34,34,0,-3
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MSAM:
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Inherits: ^Tank
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Valued:
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Cost: 1200
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Tooltip:
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Name: Rocket Launcher
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Icon: msamicnh
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Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: anyhq
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Owner: gdi
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Mobile:
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Speed: 6
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ROT: 4
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Health:
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HP: 120
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10
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Turreted:
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ROT: 255
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Offset: -256,0,128
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Armament:
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Weapon: 227mm
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LocalOffset: 213,128,0, 213,-128,0
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AttackFrontal:
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RenderUnitTurretedAim:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: MSAM.Husk
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MLRS:
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Inherits: ^Tank
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Valued:
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Cost: 750
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Tooltip:
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Name: Surface-to-Air Missile Launcher
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Icon: mlrsicnh
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Description: Powerful anti-air unit.\nCannot attack ground units.
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: anyhq
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Owner: nod
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Mobile:
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Speed: 6
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Health:
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HP: 120
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10
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Turreted:
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ROT: 5
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Offset: -128,0,128
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AlignWhenIdle: true
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Armament:
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Weapon: Patriot
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LocalOffset: 0,-171,0, 0,171,0
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AttackTurreted:
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RenderUnitTurretedAim:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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RenderRangeCircle:
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LeavesHusk:
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HuskActor: MLRS.Husk
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STNK:
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Inherits: ^Vehicle
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Valued:
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Cost: 900
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Tooltip:
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Name: Stealth Tank
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Icon: stnkicnh
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Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 90
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Prerequisites: tmpl
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Owner: nod
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Mobile:
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ROT: 8
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Speed: 10
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Crushes: crate, infantry
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Health:
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HP: 150
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Armor:
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Type: Light
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RevealsShroud:
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Range: 7
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Cloak:
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InitialDelay: 80
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CloakDelay: 80
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CloakSound: trans1.aud
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UncloakSound: trans1.aud
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Armament:
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Weapon: 227mm.stnk
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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InitialStance: HoldFire
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TargetableUnit:
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LeavesHusk:
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HuskActor: STNK.Husk
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MHQ:
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Inherits: ^Vehicle
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Valued:
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Cost: 1000
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Tooltip:
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Name: Mobile Headquarter
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Icon: mhqicnh
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Description: Base of operations
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Health:
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HP: 200
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Armor:
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Type: Light
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Mobile:
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Speed: 6
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RevealsShroud:
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Range: 6
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RenderUnitSpinner:
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Offset: 0,6
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AttackMove:
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JustMove: yes
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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