Files
OpenRA/OpenRA.Game/Widgets/TextFieldWidget.cs
2010-07-21 17:57:06 +12:00

142 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA.Widgets
{
class TextFieldWidget : Widget
{
public string Text = "";
public int MaxLength = 0;
public bool Bold = false;
public int VisualHeight = 1;
public Func<bool> OnEnterKey = () => false;
public Func<bool> OnTabKey = () => false;
public Action OnLoseFocus = () => { };
public TextFieldWidget()
: base()
{
}
protected TextFieldWidget(TextFieldWidget widget)
: base(widget)
{
Text = widget.Text;
MaxLength = widget.MaxLength;
Bold = widget.Bold;
VisualHeight = widget.VisualHeight;
}
public override bool LoseFocus(MouseInput mi)
{
OnLoseFocus();
var lose = base.LoseFocus(mi);
return lose;
}
public override bool HandleInputInner(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Move)
return false;
// Lose focus if they click outside the box; return false so the next widget can grab this event
if (mi.Event == MouseInputEvent.Down && !RenderBounds.Contains(mi.Location.X, mi.Location.Y) && LoseFocus(mi))
return false;
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
blinkCycle = 10;
showCursor = true;
return true;
}
public override bool HandleKeyPressInner(KeyInput e)
{
// Only take input if we are focused
if (!Focused)
return false;
if (e.KeyChar == '\r' && OnEnterKey())
return true;
if (e.KeyChar == '\t' && OnTabKey())
return true;
TypeChar(e.KeyChar);
return true;
}
public void TypeChar(char c)
{
if (c == '\b' || c == 0x7f)
{
if (Text.Length > 0)
Text = Text.Remove(Text.Length - 1);
}
else if (!char.IsControl(c))
{
if (MaxLength > 0 && Text.Length >= MaxLength)
return;
Text += c;
}
}
int blinkCycle = 10;
bool showCursor = true;
public override void Tick(World world)
{
if (--blinkCycle <= 0)
{
blinkCycle = 20;
showCursor ^= true;
}
base.Tick(world);
}
public override void DrawInner(World world)
{
int margin = 5;
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
var cursor = (showCursor && Focused) ? "|" : "";
var textSize = font.Measure(Text + "|");
var pos = RenderOrigin;
WidgetUtils.DrawPanel("dialog3",
new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height));
// Inset text by the margin and center vertically
var textPos = pos + new int2(margin, (Bounds.Height - textSize.Y) / 2 - VisualHeight);
// Right align when editing and scissor when the text overflows
if (textSize.X > Bounds.Width - 2 * margin)
{
if (Focused)
textPos += new int2(Bounds.Width - 2 * margin - textSize.X, 0);
Game.Renderer.Device.EnableScissor(pos.X + margin, pos.Y, Bounds.Width - 2 * margin, Bounds.Bottom);
}
font.DrawText(Text + cursor, textPos, Color.White);
if (textSize.X > Bounds.Width - 2 * margin)
{
Game.Renderer.RgbaSpriteRenderer.Flush();
Game.Renderer.Device.DisableScissor();
}
}
public override Widget Clone() { return new TextFieldWidget(this); }
}
}