Files
OpenRA/OpenRA.Game/Network/Connection.cs

201 lines
4.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using OpenRA.Server;
namespace OpenRA.Network
{
enum ConnectionState
{
PreConnecting,
NotConnected,
Connecting,
Connected,
}
interface IConnection
{
int LocalClientId { get; }
ConnectionState ConnectionState { get; }
void Send( byte[] packet );
void Receive( Action<int, byte[]> packetFn );
}
class EchoConnection : IConnection
{
protected struct ReceivedPacket
{
public int FromClient;
public byte[] Data;
}
protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
public virtual int LocalClientId
{
get { return 1; }
}
public virtual ConnectionState ConnectionState
{
get { return ConnectionState.PreConnecting; }
}
public virtual void Send( byte[] packet )
{
if( packet.Length == 0 )
throw new NotImplementedException();
lock( this )
receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
}
public virtual void Receive( Action<int, byte[]> packetFn )
{
List<ReceivedPacket> packets;
lock( this )
{
packets = receivedPackets;
receivedPackets = new List<ReceivedPacket>();
}
foreach( var p in packets )
packetFn( p.FromClient, p.Data );
}
}
class NetworkConnection : EchoConnection, IDisposable
{
TcpClient socket;
int clientId;
ConnectionState connectionState = ConnectionState.Connecting;
Thread t;
public NetworkConnection( string host, int port )
{
t = new Thread( _ =>
{
try
{
socket = new TcpClient( host, port );
socket.NoDelay = true;
var reader = new BinaryReader( socket.GetStream() );
var serverProtocol = reader.ReadInt32();
if (ProtocolVersion.Version != serverProtocol)
throw new InvalidOperationException(
"Protocol version mismatch. Server={0} Client={1}"
.F(serverProtocol, ProtocolVersion.Version));
clientId = reader.ReadInt32();
connectionState = ConnectionState.Connected;
for( ; ; )
{
var len = reader.ReadInt32();
var client = reader.ReadInt32();
var buf = reader.ReadBytes( len );
if( len == 0 )
throw new NotImplementedException();
lock( this )
receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
}
}
catch( SocketException )
{
connectionState = ConnectionState.NotConnected;
}
catch ( IOException ) { socket.Close(); }
catch (ThreadAbortException ) { socket.Close(); }
}
) { IsBackground = true };
t.Start();
}
public override int LocalClientId { get { return clientId; } }
public override ConnectionState ConnectionState { get { return connectionState; } }
public override void Send( byte[] packet )
{
base.Send( packet );
try
{
var ms = new MemoryStream();
ms.Write(BitConverter.GetBytes((int)packet.Length));
ms.Write(packet);
ms.WriteTo(socket.GetStream());
}
catch (SocketException) { /* drop this on the floor; we'll pick up the disconnect from the reader thread */ }
}
bool disposed = false;
public void Dispose ()
{
if (disposed) return;
disposed = true;
GC.SuppressFinalize( this );
t.Abort();
t.Join();
}
~NetworkConnection() { Dispose(); }
}
class ReplayConnection : IConnection
{
//uint nextFrame = 1;
FileStream replayStream;
public ReplayConnection( string replayFilename )
{
replayStream = File.OpenRead( replayFilename );
}
public int LocalClientId
{
get { return 0; }
}
public ConnectionState ConnectionState
{
get { return ConnectionState.Connected; }
}
public void Send( byte[] packet )
{
// do nothing; ignore locally generated orders
}
public void Receive( Action<int, byte[]> packetFn )
{
if( replayStream == null ) return;
var reader = new BinaryReader( replayStream );
while( replayStream.Position < replayStream.Length )
{
var client = reader.ReadInt32();
var packetLen = reader.ReadInt32();
var packet = reader.ReadBytes( packetLen );
packetFn( client, packet );
if( !Game.orderManager.GameStarted )
return;
}
replayStream = null;
}
}
}