Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/UpgradeModCommand.cs
2016-02-21 16:11:36 +00:00

122 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
namespace OpenRA.Mods.Common.UtilityCommands
{
class UpgradeModCommand : IUtilityCommand
{
public string Name { get { return "--upgrade-mod"; } }
public bool ValidateArguments(string[] args)
{
return args.Length >= 2;
}
[Desc("CURRENTENGINE", "Upgrade mod rules to the latest engine version.")]
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
modData.MapCache.LoadMaps();
var engineDate = Exts.ParseIntegerInvariant(args[1]);
Console.WriteLine("Processing Rules:");
foreach (var filename in modData.Manifest.Rules)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeActorRules(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.Write(yaml.WriteToString());
}
Console.WriteLine("Processing Weapons:");
foreach (var filename in modData.Manifest.Weapons)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeWeaponRules(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.Write(yaml.WriteToString());
}
Console.WriteLine("Processing Tilesets:");
foreach (var filename in modData.Manifest.TileSets)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeTileset(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.Write(yaml.WriteToString());
}
Console.WriteLine("Processing Cursors:");
foreach (var filename in modData.Manifest.Cursors)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeCursors(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.Write(yaml.WriteToString());
}
Console.WriteLine("Processing Chrome Metrics:");
foreach (var filename in modData.Manifest.ChromeMetrics)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeChromeMetrics(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.Write(yaml.WriteToString());
}
Console.WriteLine("Processing Chrome Layout:");
foreach (var filename in modData.Manifest.ChromeLayout)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeChromeLayout(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.Write(yaml.WriteToString());
}
Console.WriteLine("Processing Maps:");
var mapPaths = modData.MapCache
.Where(m => m.Status == MapStatus.Available)
.Select(m => m.Path);
foreach (var path in mapPaths)
{
Console.WriteLine("\t" + path);
UpgradeRules.UpgradeMapFormat(modData, path);
var map = new Map(path);
UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0);
map.Save((IReadWritePackage)map.Package);
}
}
}
}