46 lines
881 B
C#
46 lines
881 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenRa.Game
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{
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// T is probably going to be BluntDirectX.Direct3D.Texture
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public delegate T Provider<T>();
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class TileSheetBuilder<T>
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where T : class
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{
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readonly Size pageSize;
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readonly Provider<T> pageProvider;
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public TileSheetBuilder(Size pageSize, Provider<T> pageProvider)
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{
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this.pageSize = pageSize;
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this.pageProvider = pageProvider;
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}
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public SheetRectangle<T> AddImage(Size imageSize)
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{
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throw new NotImplementedException();
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}
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}
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public class SheetRectangle<T>
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where T : class
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{
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readonly PointF origin;
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readonly SizeF size;
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readonly T sheet;
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internal SheetRectangle(T sheet, PointF origin, SizeF size)
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{
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this.origin = origin;
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this.size = size;
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this.sheet = sheet;
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}
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}
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}
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