Files
OpenRA/OpenRA.Game/Traits/Player/TechTreeCache.cs
Paul Chote 22861fca5a Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00

100 lines
2.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
namespace OpenRA.Traits
{
class TechTreeCacheInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new TechTreeCache(init);}
}
class TechTreeCache
{
readonly List<Watcher> watchers = new List<Watcher>();
readonly Player player;
public TechTreeCache(ActorInitializer init)
{
player = init.self.Owner;
init.world.ActorAdded += ActorChanged;
init.world.ActorRemoved += ActorChanged;
}
public void ActorChanged(Actor a)
{
if (a.Owner == player && a.HasTrait<Building>())
Update();
}
public void Update()
{
var buildings = Rules.TechTree.GatherBuildings(player);
foreach(var w in watchers)
w.Update(buildings);
}
public void Add(string key, List<string> prerequisites, ITechTreeElement tte)
{
watchers.Add(new Watcher( key, prerequisites, tte ));
}
public void Remove(string key)
{
watchers.RemoveAll(x => x.key == key);
}
class Watcher
{
public readonly string key;
// strings may be either actor type, or "alternate name" key
public readonly List<string> prerequisites;
public readonly ITechTreeElement watcher;
bool hasPrerequisites;
public Watcher(string key, List<string> prerequisites, ITechTreeElement watcher)
{
this.key = key;
this.prerequisites = prerequisites;
this.watcher = watcher;
this.hasPrerequisites = false;
}
public void Update(Cache<string, List<Actor>> buildings)
{
var nowHasPrerequisites = true;
foreach (var p in prerequisites)
if (!buildings.Keys.Contains(p))
{
nowHasPrerequisites = false;
break;
}
if( nowHasPrerequisites && !hasPrerequisites )
watcher.PrerequisitesAvailable(key);
if( !nowHasPrerequisites && hasPrerequisites )
watcher.PrerequisitesUnavailable(key);
hasPrerequisites = nowHasPrerequisites;
}
}
}
interface ITechTreeElement
{
void PrerequisitesAvailable(string key);
void PrerequisitesUnavailable(string key);
}
}