Files
OpenRA/mods/d2k/rules/system.yaml
2012-05-26 20:20:01 +02:00

195 lines
3.5 KiB
YAML

Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
WinNotification:misnwon1.aud
LoseNotification:misnlst1.aud
PowerManager:
AllyRepair:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
PlayerColorPalette:
BasePalette: d2k
PaletteFormat: d2k
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
-GpsWatcher:
BaseAttackNotifier:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
-WaterPaletteRotation:
NukePaletteEffect:
-LightPaletteRotator:
BuildingInfluence:
ChooseBuildTabOnSelect:
-CrateDrop:
PaletteFromCurrentTileset:
Name: terrain
PaletteFromFile@d2k:
Name: d2k
Filename: d2k.pal
PaletteFromFile@chrome:
Name: chrome
Filename: d2k.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ColorPickerPaletteModifier:
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@2:
Name: Atreides
Race: atreides
# Country@3:
# Name: Harkonnen
# Race: harkonnen
# Country@4:
# Name: Ordos
# Race: ordos
# BibLayer:
ResourceLayer:
# ResourceType@spice:
# ResourceType: 1
# Palette: d2k
# SpriteNames: spice #?
# ValuePerUnit: 25
# Name: Spice
# PipColor: Yellow
# AllowedTerrainTypes: Sand
# AllowUnderActors: false
# SmudgeLayer@SCORCH:
# Type:Scorch
# SmokePercentage:50
# Types:sc1,sc2,sc3,sc4,sc5,sc6
# Depths:1,1,1,1,1,1
# SmudgeLayer@CRATER:
# Type:Crater
# Types:cr1,cr2,cr3,cr4,cr5,cr6
# Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
EvaAlerts:
SpatialBins:
BinSize: 4
Shroud:
PathFinder:
ValidateOrder:
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
UseCashTick: yes
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
ExplodeCrateAction@nuke:
Weapon: CrateNuke
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
SupportPowerCrateAction@parabombs:
SelectionShares: 5
Proxy: powerproxy.parabombs
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
GiveUnitCrateAction@trike:
SelectionShares: 7
Unit: trike
GiveUnitCrateAction@quad:
SelectionShares: 6
Unit: quad
RenderSimple:
BelowUnits:
ProximityCaptor:
Types:Crate
Passenger:
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
RenderEditorOnly: