Files
OpenRA/OpenRA.Mods.RA/Activities/DonateSupplies.cs
Paul Chote 656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00

44 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA.Effects;
namespace OpenRA.Mods.RA.Activities
{
class DonateSupplies : Activity
{
Target target;
int payload;
public DonateSupplies(Actor target, int payload)
{
this.target = Target.FromActor(target);
this.payload = payload;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValid)
return NextActivity;
var targetPlayer = target.Actor.Owner;
targetPlayer.PlayerActor.Trait<PlayerResources>().GiveCash(payload);
self.Destroy();
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
self.World.AddFrameEndTask(w => w.Add(new CashTick(payload, 30, 2, target.CenterLocation, targetPlayer.Color.RGB)));
return this;
}
}
}