Files
OpenRA/mods/cnc/rules/aircraft.yaml
psydev f31912aa42 reduce orca reload time, similar to earlier levels
Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload.

Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems.
2013-05-26 18:42:58 -07:00

209 lines
3.4 KiB
YAML

TRAN:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Icon:tranicnh
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
BuiltAt: hpad
Owner: gdi,nod
Selectable:
Bounds: 41,41
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 15
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 8
RenderUnit:
WithRotor@PRIMARY:
Offset: -597,0,171
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,85
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 10
PipCount: 10
FallsToEarth:
Explosion: HeliCrash
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
HELI:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Icon: heliicnh
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq
BuiltAt: hpad
Owner: nod
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 10
Armament@PRIMARY:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
Armament@SECONDARY:
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Reloads:
Count: 10
Period: 200
RenderUnit:
WithRotor:
Offset: 0,0,85
WithMuzzleFlash:
WithShadow:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca
Icon: orcaicnh
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq
BuiltAt: hpad
Owner: gdi
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 6
PipCount: 6
Reloads:
Count: 2
Period: 200
RenderUnit:
WithShadow:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Description: Drops vehicle reinforcements on Airstrips
Icon: c17icnh
Buildable:
Queue: Aircraft
BuildPaletteOrder: 1000
Owner: None
Valued:
Cost: 2000
Plane:
ROT: 5
Speed: 35
Health:
HP: 25
Armor:
Type: Heavy
RenderUnit:
WithShadow:
Cargo:
# Types: Infantry, Vehicle
MaxWeight: 10
PipCount: 10
Invulnerable:
-Selectable:
-TargetableUnit:
-GainsExperience:
FlyAwayOnIdle:
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Icon: a10icnh
Description: Used to deliver Napalm strikes.
Buildable:
Queue: Aircraft
BuildPaletteOrder: 1000
Owner: None
Valued:
Cost: 2000
Plane:
ROT: 4
Speed: 40
Health:
HP: 150
Armor:
Type: Heavy
RevealsShroud:
Range: 12
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 10
CarpetBomb:
Weapon: Napalm
Range: 3
-Selectable:
-GainsExperience:
FlyAwayOnIdle: