Files
OpenRA/OpenRA.Mods.Common/Activities/PickupUnit.cs
2016-06-21 21:38:19 +01:00

106 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class PickupUnit : Activity
{
readonly Actor cargo;
readonly IMove movement;
readonly Carryable carryable;
readonly Carryall carryall;
readonly Aircraft aircraft;
readonly IFacing cargoFacing;
readonly IFacing selfFacing;
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, TakeOff }
State state;
public PickupUnit(Actor self, Actor cargo)
{
this.cargo = cargo;
carryable = cargo.Trait<Carryable>();
cargoFacing = cargo.Trait<IFacing>();
movement = self.Trait<IMove>();
carryall = self.Trait<Carryall>();
aircraft = self.Trait<Aircraft>();
selfFacing = self.Trait<IFacing>();
state = State.Intercept;
}
public override Activity Tick(Actor self)
{
if (cargo.IsDead || !carryall.IsBusy)
{
carryall.UnreserveCarryable();
return NextActivity;
}
switch (state)
{
case State.Intercept:
state = State.LockCarryable;
return ActivityUtils.SequenceActivities(movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4)), this);
case State.LockCarryable:
// Last check
if (carryable.StandbyForPickup(self))
{
state = State.MoveToCarryable;
return this;
}
// We got cancelled
carryall.UnreserveCarryable();
return NextActivity;
case State.MoveToCarryable: // We arrived, move on top
if (self.Location == cargo.Location)
{
state = State.Turn;
return this;
}
return ActivityUtils.SequenceActivities(movement.MoveTo(cargo.Location, 0), this);
case State.Turn: // Align facing and Land
if (selfFacing.Facing != cargoFacing.Facing)
return ActivityUtils.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
state = State.Pickup;
return ActivityUtils.SequenceActivities(new HeliLand(self, false), new Wait(10), this);
case State.Pickup:
// Remove our carryable from world
self.World.AddFrameEndTask(w => cargo.World.Remove(cargo));
carryall.AttachCarryable(cargo);
state = State.TakeOff;
return this;
case State.TakeOff:
if (HeliFly.AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
return this;
return NextActivity;
}
return NextActivity;
}
public override void Cancel(Actor self)
{
// TODO: Drop the unit at the nearest available cell
}
}
}