216 lines
6.4 KiB
C#
216 lines
6.4 KiB
C#
using System;
|
|
using System.Drawing;
|
|
using System.IO;
|
|
using System.Windows.Forms;
|
|
|
|
using Tao.OpenGl;
|
|
using Tao.Cg;
|
|
using Tao.Platform.Windows;
|
|
using System.Runtime.InteropServices;
|
|
using System.Drawing.Imaging;
|
|
|
|
namespace OpenRa.GlRenderer
|
|
{
|
|
public class GraphicsDevice
|
|
{
|
|
Graphics g;
|
|
public IntPtr dc;
|
|
public IntPtr rc;
|
|
|
|
public static void CheckGlError()
|
|
{
|
|
var n = Gl.glGetError();
|
|
if (n != Gl.GL_NO_ERROR)
|
|
throw new InvalidOperationException("GL Error");
|
|
}
|
|
|
|
public GraphicsDevice(Control control, int width, int height, bool fullscreen, bool vsync)
|
|
{
|
|
g = control.CreateGraphics();
|
|
dc = g.GetHdc();
|
|
|
|
var pfd = new Gdi.PIXELFORMATDESCRIPTOR
|
|
{
|
|
nSize = (short)Marshal.SizeOf(typeof(Gdi.PIXELFORMATDESCRIPTOR)),
|
|
nVersion = 1,
|
|
dwFlags = Gdi.PFD_SUPPORT_OPENGL | Gdi.PFD_DRAW_TO_BITMAP | Gdi.PFD_DOUBLEBUFFER,
|
|
iPixelType = Gdi.PFD_TYPE_RGBA,
|
|
cColorBits = 24,
|
|
iLayerType = Gdi.PFD_MAIN_PLANE
|
|
};
|
|
|
|
var iFormat = Gdi.ChoosePixelFormat(dc, ref pfd);
|
|
Gdi.SetPixelFormat(dc, iFormat, ref pfd);
|
|
|
|
rc = Wgl.wglCreateContext(dc);
|
|
if (rc == IntPtr.Zero)
|
|
throw new InvalidOperationException("can't create wglcontext");
|
|
Wgl.wglMakeCurrent(dc, rc);
|
|
}
|
|
|
|
public void EnableScissor(int left, int top, int width, int height)
|
|
{
|
|
Gl.glScissor(left, top, width, height);
|
|
CheckGlError();
|
|
Gl.glEnable(Gl.GL_SCISSOR_TEST);
|
|
CheckGlError();
|
|
}
|
|
|
|
public void DisableScissor()
|
|
{
|
|
Gl.glDisable(Gl.GL_SCISSOR_TEST);
|
|
CheckGlError();
|
|
}
|
|
|
|
public void Begin() { }
|
|
public void End() { }
|
|
|
|
public void Clear(Color c)
|
|
{
|
|
Gl.glClearColor(1, 1, 1, 1);
|
|
CheckGlError();
|
|
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
|
|
CheckGlError();
|
|
}
|
|
|
|
public void Present()
|
|
{
|
|
Wgl.wglSwapBuffers(dc);
|
|
CheckGlError();
|
|
}
|
|
|
|
public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices) { }
|
|
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives) { }
|
|
}
|
|
|
|
public struct Range<T>
|
|
{
|
|
public Range(T start, T end) { }
|
|
}
|
|
|
|
public class VertexBuffer<T> where T : struct
|
|
{
|
|
int buffer;
|
|
|
|
public VertexBuffer(GraphicsDevice dev, int size, VertexFormat fmt)
|
|
{
|
|
Gl.glGenBuffers(1, out buffer);
|
|
GraphicsDevice.CheckGlError();
|
|
}
|
|
|
|
public void SetData(T[] data)
|
|
{
|
|
Bind();
|
|
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
|
|
new IntPtr(Marshal.SizeOf(typeof(T))), data, Gl.GL_DYNAMIC_DRAW);
|
|
GraphicsDevice.CheckGlError();
|
|
}
|
|
|
|
public void Bind()
|
|
{
|
|
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
|
|
GraphicsDevice.CheckGlError();
|
|
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
|
|
GraphicsDevice.CheckGlError();
|
|
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
|
|
GraphicsDevice.CheckGlError();
|
|
}
|
|
|
|
bool disposed;
|
|
public void Dispose()
|
|
{
|
|
if (disposed) return;
|
|
GC.SuppressFinalize(this);
|
|
Gl.glDeleteBuffers(1, ref buffer);
|
|
GraphicsDevice.CheckGlError();
|
|
disposed = true;
|
|
}
|
|
|
|
//~VertexBuffer() { Dispose(); }
|
|
}
|
|
|
|
public class IndexBuffer : IDisposable
|
|
{
|
|
int buffer;
|
|
|
|
public IndexBuffer(GraphicsDevice dev, int size)
|
|
{
|
|
Gl.glGenBuffers(1, out buffer);
|
|
GraphicsDevice.CheckGlError();
|
|
}
|
|
|
|
public void SetData(ushort[] data)
|
|
{
|
|
Bind();
|
|
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
|
new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
|
GraphicsDevice.CheckGlError();
|
|
}
|
|
|
|
public void Bind()
|
|
{
|
|
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
|
|
GraphicsDevice.CheckGlError();
|
|
}
|
|
|
|
bool disposed;
|
|
public void Dispose()
|
|
{
|
|
if (disposed) return;
|
|
GC.SuppressFinalize(this);
|
|
Gl.glDeleteBuffers(1, ref buffer);
|
|
GraphicsDevice.CheckGlError();
|
|
disposed = true;
|
|
}
|
|
|
|
//~IndexBuffer() { Dispose(); }
|
|
}
|
|
|
|
public class Shader
|
|
{
|
|
public Shader(GraphicsDevice dev, Stream s) { }
|
|
public ShaderQuality Quality { get; set; }
|
|
public void Render(Action a) { }
|
|
public void SetValue(string param, Texture texture) { }
|
|
public void SetValue<T>(string param, T t) where T : struct { }
|
|
public void Commit() { }
|
|
|
|
}
|
|
|
|
public class Texture
|
|
{
|
|
internal int texture;
|
|
|
|
public Texture(GraphicsDevice dev, Bitmap bitmap)
|
|
{
|
|
Gl.glGenTextures(1, out texture);
|
|
GraphicsDevice.CheckGlError();
|
|
SetData(bitmap);
|
|
}
|
|
|
|
public void SetData(Bitmap bitmap)
|
|
{
|
|
var bits = bitmap.LockBits(
|
|
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
|
ImageLockMode.ReadOnly,
|
|
PixelFormat.Format32bppArgb);
|
|
|
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
|
GraphicsDevice.CheckGlError();
|
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
|
GraphicsDevice.CheckGlError();
|
|
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
|
0, Gl.GL_RGBA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
|
GraphicsDevice.CheckGlError();
|
|
|
|
bitmap.UnlockBits(bits);
|
|
}
|
|
}
|
|
|
|
[Flags]
|
|
public enum VertexFormat { Position, Texture2 }
|
|
|
|
public enum ShaderQuality { Low, Medium, High }
|
|
public enum PrimitiveType { PointList, LineList, TriangleList }
|
|
}
|