Files
OpenRA/OpenRA.Game/Input/InputHandler.cs

73 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA
{
public class NullInputHandler : IInputHandler
{
// ignore all input
public void ModifierKeys(Modifiers mods) { }
public void OnKeyInput(KeyInput input) { }
public void OnTextInput(string text) { }
public void OnMouseInput(MouseInput input) { }
}
public class DefaultInputHandler : IInputHandler
{
readonly World world;
public DefaultInputHandler(World world)
{
this.world = world;
}
public void ModifierKeys(Modifiers mods)
{
Game.HandleModifierKeys(mods);
}
public void OnKeyInput(KeyInput input)
{
Sync.RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, () => Ui.HandleKeyPress(input));
}
public void OnTextInput(string text)
{
Sync.RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, () => Ui.HandleTextInput(text));
}
public void OnMouseInput(MouseInput input)
{
Sync.RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, () => Ui.HandleInput(input));
}
}
public class MouseButtonPreference
{
public MouseButton Action
{
get
{
return Game.Settings.Game.UseClassicMouseStyle ? MouseButton.Left : MouseButton.Right;
}
}
public MouseButton Cancel
{
get
{
return Game.Settings.Game.UseClassicMouseStyle ? MouseButton.Right : MouseButton.Left;
}
}
}
}