Files
OpenRA/OpenRA.Game/Map/MapCache.cs

383 lines
11 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Support;
namespace OpenRA
{
public sealed class MapCache : IEnumerable<MapPreview>, IDisposable
{
public static readonly MapPreview UnknownMap = new MapPreview(null, null, MapGridType.Rectangular, null);
public readonly IReadOnlyDictionary<IReadOnlyPackage, MapClassification> MapLocations;
readonly Dictionary<IReadOnlyPackage, MapClassification> mapLocations = new Dictionary<IReadOnlyPackage, MapClassification>();
readonly Cache<string, MapPreview> previews;
readonly ModData modData;
readonly SheetBuilder sheetBuilder;
Thread previewLoaderThread;
bool previewLoaderThreadShutDown = true;
object syncRoot = new object();
Queue<MapPreview> generateMinimap = new Queue<MapPreview>();
public MapCache(ModData modData)
{
this.modData = modData;
var gridType = Exts.Lazy(() => modData.Manifest.Get<MapGrid>().Type);
previews = new Cache<string, MapPreview>(uid => new MapPreview(modData, uid, gridType.Value, this));
sheetBuilder = new SheetBuilder(SheetType.BGRA);
MapLocations = new ReadOnlyDictionary<IReadOnlyPackage, MapClassification>(mapLocations);
}
public void LoadMaps()
{
// Utility mod that does not support maps
if (!modData.Manifest.Contains<MapGrid>())
return;
// Enumerate map directories
foreach (var kv in modData.Manifest.MapFolders)
{
var name = kv.Key;
var classification = string.IsNullOrEmpty(kv.Value)
? MapClassification.Unknown : Enum<MapClassification>.Parse(kv.Value);
IReadOnlyPackage package;
var optional = name.StartsWith("~", StringComparison.Ordinal);
if (optional)
name = name.Substring(1);
try
{
// HACK: If the path is inside the the support directory then we may need to create it
if (Platform.IsPathRelativeToSupportDirectory(name))
{
// Assume that the path is a directory if there is not an existing file with the same name
var resolved = Platform.ResolvePath(name);
if (!File.Exists(resolved))
Directory.CreateDirectory(resolved);
}
package = modData.ModFiles.OpenPackage(name);
}
catch
{
if (optional)
continue;
throw;
}
mapLocations.Add(package, classification);
}
var mapGrid = modData.Manifest.Get<MapGrid>();
foreach (var kv in MapLocations)
{
foreach (var map in kv.Key.Contents)
{
IReadOnlyPackage mapPackage = null;
try
{
using (new Support.PerfTimer(map))
{
mapPackage = kv.Key.OpenPackage(map, modData.ModFiles);
if (mapPackage == null)
continue;
var uid = Map.ComputeUID(mapPackage);
previews[uid].UpdateFromMap(mapPackage, kv.Key, kv.Value, modData.Manifest.MapCompatibility, mapGrid.Type);
}
}
catch (Exception e)
{
if (mapPackage != null)
mapPackage.Dispose();
Console.WriteLine("Failed to load map: {0}", map);
Console.WriteLine("Details: {0}", e);
Log.Write("debug", "Failed to load map: {0}", map);
Log.Write("debug", "Details: {0}", e);
}
}
}
}
public IEnumerable<IReadWritePackage> EnumerateMapPackagesWithoutCaching(MapClassification classification = MapClassification.System)
{
// Utility mod that does not support maps
if (!modData.Manifest.Contains<MapGrid>())
yield break;
// Enumerate map directories
foreach (var kv in modData.Manifest.MapFolders)
{
MapClassification packageClassification;
if (!Enum.TryParse(kv.Value, out packageClassification))
continue;
if (!classification.HasFlag(packageClassification))
continue;
var name = kv.Key;
var optional = name.StartsWith("~", StringComparison.Ordinal);
if (optional)
name = name.Substring(1);
// Don't try to open the map directory in the support directory if it doesn't exist
if (Platform.IsPathRelativeToSupportDirectory(name))
{
var resolved = Platform.ResolvePath(name);
if (!Directory.Exists(resolved) || !File.Exists(resolved))
continue;
}
using (var package = (IReadWritePackage)modData.ModFiles.OpenPackage(name))
{
foreach (var map in package.Contents)
{
var mapPackage = package.OpenPackage(map, modData.ModFiles) as IReadWritePackage;
if (mapPackage != null)
yield return mapPackage;
}
}
}
}
public IEnumerable<Map> EnumerateMapsWithoutCaching(MapClassification classification = MapClassification.System)
{
foreach (var mapPackage in EnumerateMapPackagesWithoutCaching(classification))
yield return new Map(modData, mapPackage);
}
public void QueryRemoteMapDetails(string repositoryUrl, IEnumerable<string> uids, Action<MapPreview> mapDetailsReceived = null, Action queryFailed = null)
{
var maps = uids.Distinct()
.Select(uid => previews[uid])
.Where(p => p.Status == MapStatus.Unavailable)
.ToDictionary(p => p.Uid, p => p);
if (!maps.Any())
return;
foreach (var p in maps.Values)
p.UpdateRemoteSearch(MapStatus.Searching, null);
var url = repositoryUrl + "hash/" + string.Join(",", maps.Keys) + "/yaml";
Action<DownloadDataCompletedEventArgs> onInfoComplete = i =>
{
if (i.Error != null)
{
Log.Write("debug", "Remote map query failed with error: {0}", Download.FormatErrorMessage(i.Error));
Log.Write("debug", "URL was: {0}", url);
foreach (var p in maps.Values)
p.UpdateRemoteSearch(MapStatus.Unavailable, null);
if (queryFailed != null)
queryFailed();
return;
}
var data = Encoding.UTF8.GetString(i.Result);
try
{
var yaml = MiniYaml.FromString(data);
foreach (var kv in yaml)
maps[kv.Key].UpdateRemoteSearch(MapStatus.DownloadAvailable, kv.Value, mapDetailsReceived);
foreach (var map in maps)
if (map.Value.Status != MapStatus.DownloadAvailable)
map.Value.UpdateRemoteSearch(MapStatus.Unavailable, null);
}
catch (Exception e)
{
Log.Write("debug", "Can't parse remote map search data:\n{0}", data);
Log.Write("debug", "Exception: {0}", e);
if (queryFailed != null)
queryFailed();
}
};
new Download(url, _ => { }, onInfoComplete);
}
void LoadAsyncInternal()
{
Log.Write("debug", "MapCache.LoadAsyncInternal started");
// Milliseconds to wait on one loop when nothing to do
var emptyDelay = 50;
// Keep the thread alive for at least 5 seconds after the last minimap generation
var maxKeepAlive = 5000 / emptyDelay;
var keepAlive = maxKeepAlive;
while (true)
{
List<MapPreview> todo;
lock (syncRoot)
{
todo = generateMinimap.Where(p => p.GetMinimap() == null).ToList();
generateMinimap.Clear();
if (keepAlive > 0)
keepAlive--;
if (keepAlive == 0 && todo.Count == 0)
{
previewLoaderThreadShutDown = true;
break;
}
}
if (todo.Count == 0)
{
Thread.Sleep(emptyDelay);
continue;
}
else
keepAlive = maxKeepAlive;
// Render the minimap into the shared sheet
foreach (var p in todo)
{
if (p.Preview != null)
{
Game.RunAfterTick(() =>
{
try
{
p.SetMinimap(sheetBuilder.Add(p.Preview));
}
catch (Exception e)
{
Log.Write("debug", "Failed to load minimap with exception: {0}", e);
}
});
}
// Yuck... But this helps the UI Jank when opening the map selector significantly.
Thread.Sleep(Environment.ProcessorCount == 1 ? 25 : 5);
}
}
// Release the buffer by forcing changes to be written out to the texture, allowing the buffer to be reclaimed by GC.
Game.RunAfterTick(sheetBuilder.Current.ReleaseBuffer);
Log.Write("debug", "MapCache.LoadAsyncInternal ended");
}
public void CacheMinimap(MapPreview preview)
{
bool launchPreviewLoaderThread;
lock (syncRoot)
{
generateMinimap.Enqueue(preview);
launchPreviewLoaderThread = previewLoaderThreadShutDown;
previewLoaderThreadShutDown = false;
}
if (launchPreviewLoaderThread)
Game.RunAfterTick(() =>
{
// Wait for any existing thread to exit before starting a new one.
if (previewLoaderThread != null)
previewLoaderThread.Join();
previewLoaderThread = new Thread(LoadAsyncInternal)
{
Name = "Map Preview Loader",
IsBackground = true
};
previewLoaderThread.Start();
});
}
bool IsSuitableInitialMap(MapPreview map)
{
if (map.Status != MapStatus.Available || !map.Visibility.HasFlag(MapVisibility.Lobby))
return false;
// Other map types may have confusing settings or gameplay
if (!map.Categories.Contains("Conquest"))
return false;
// Maps with bots disabled confuse new players
if (map.Players.Players.Any(x => !x.Value.AllowBots))
return false;
// Large maps expose unfortunate performance problems
if (map.Bounds.Width > 128 || map.Bounds.Height > 128)
return false;
return true;
}
public string ChooseInitialMap(string initialUid, MersenneTwister random)
{
if (string.IsNullOrEmpty(initialUid) || previews[initialUid].Status != MapStatus.Available)
{
var selected = previews.Values.Where(IsSuitableInitialMap).RandomOrDefault(random) ??
previews.Values.FirstOrDefault(m => m.Status == MapStatus.Available && m.Visibility.HasFlag(MapVisibility.Lobby));
return selected == null ? string.Empty : selected.Uid;
}
return initialUid;
}
public MapPreview this[string key]
{
get { return previews[key]; }
}
public IEnumerator<MapPreview> GetEnumerator()
{
return previews.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Dispose()
{
if (previewLoaderThread == null)
{
sheetBuilder.Dispose();
return;
}
foreach (var p in previews.Values)
p.Dispose();
// We need to let the loader thread exit before we can dispose our sheet builder.
// Ideally we should dispose our resources before returning, but we don't to block waiting on the loader thread to exit.
// Instead, we'll queue disposal to be run once it has exited.
ThreadPool.QueueUserWorkItem(_ =>
{
previewLoaderThread.Join();
Game.RunAfterTick(sheetBuilder.Dispose);
});
}
}
}